Welcome to The Pit 5

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Havok
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Posts: 7557
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Welcome to The Pit 5

Post#1 » Tue Oct 20, 2015 6:52 pm

Image

All players start in their own cluster of planets under their control.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
Game is open ended with no set end date.

Mods: Jupiter, Crystalline Entity, Teleport.
Map: Custom.
Shiplist - TList, ESB = 50%.
HW: Random.
Extra Rich HW, Normal Planets, 3 Million Pop, 15,000 Credits.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank To Join: Stellar Scourge

The Pit 5 HConfig Settings

Code: Select all

     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             5

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     YES

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    10 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     0

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  3 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Regards,
][avok

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albatross
Posts: 412
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Re: Welcome to The Pit 5

Post#2 » Wed Oct 21, 2015 10:32 am

Into the Pit! :bang:
If I get my virtual box up again in time I'd take the Klingons, third time in a Pit game now... maybe I survive this one.

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Havok
Site Admin
Posts: 7557
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Re: Welcome to The Pit 5

Post#3 » Wed Oct 21, 2015 10:02 pm

Good to see you Albatross!
Regards,
][avok

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Gilgamesh
Posts: 4941
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Re: Welcome to The Pit 5

Post#4 » Sat Oct 31, 2015 7:15 pm

Wan't going to but this looked too interesting for a Klingon to pass up.
QI'DaS tuQ SoSlI'

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Gilgamesh
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Re: Welcome to The Pit 5

Post#5 » Mon Nov 09, 2015 12:52 pm

Only need three more plus one turn to come in. Let's go!!!!!
QI'DaS tuQ SoSlI'

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Gilgamesh
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Re: Welcome to The Pit 5

Post#6 » Thu Nov 12, 2015 5:35 pm

With no new joiners for a while, should we just start?
QI'DaS tuQ SoSlI'

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wasp
Posts: 424

Re: Welcome to The Pit 5

Post#7 » Fri Nov 13, 2015 7:39 am

I think that is a good idea :D
"Amateurs study tactics, Professionals study Logistics" in Red Storm Rising from Tom Clancy

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Aleortu
Posts: 106
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Re: Welcome to The Pit 5

Post#8 » Fri Nov 13, 2015 9:44 am

I love to see Gilgamesh's anxiety for starting the games. That is the blood we need!
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

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Gilgamesh
Posts: 4941
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Re: Welcome to The Pit 5

Post#9 » Fri Nov 13, 2015 9:48 am

Well I wouldn't call it anxiety exactly, more like enthusiasm. :lol: I haven't played my favourite race, the Klingons in a couple of games so I'm looking forward to getting started with them.
QI'DaS tuQ SoSlI'

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Aleortu
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Re: Welcome to The Pit 5

Post#10 » Fri Nov 13, 2015 10:57 am

Gilgamesh wrote:Well I wouldn't call it anxiety exactly, more like enthusiasm. :lol: I haven't played my favourite race, the Klingons in a couple of games so I'm looking forward to getting started with them.
Enthusiasm, that is the right word, I found anxiety using the google translator...
You were also very enthusiastic when starting No Frills 143, you wanted so much to play the Robots again.

Good luck!!
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

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Kassengestell
Posts: 228

Re: Welcome to The Pit 5

Post#11 » Sat Nov 14, 2015 3:25 am

Gilgamesh wrote:With no new joiners for a while, should we just start?
i prefer games with 11 player!
join the mobile infantry

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Gilgamesh
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Re: Welcome to The Pit 5

Post#12 » Sat Nov 14, 2015 9:56 am

I agree completely! I was just thinking since there were no new joiners for over a week, maybe this is as full as it's going to get.
QI'DaS tuQ SoSlI'

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wasp
Posts: 424

Re: Welcome to The Pit 5

Post#13 » Sat Nov 14, 2015 10:25 am

Yeap. No need to wait forever...
"Amateurs study tactics, Professionals study Logistics" in Red Storm Rising from Tom Clancy

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Gilgamesh
Posts: 4941
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Re: Welcome to The Pit 5

Post#14 » Sat Nov 14, 2015 11:41 am

Surprising really, because the three open races should all be pretty strong in this scenario.

and what the heck is Dano waiting for? He was one of the first to sign up in this game.
QI'DaS tuQ SoSlI'

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Kassengestell
Posts: 228

Re: Welcome to The Pit 5

Post#15 » Thu Dec 03, 2015 10:50 am

and it starts again.
i didn't get my rst-file...

it is annoying!
join the mobile infantry

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