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Re: Welcome to The Pit 5

Posted: Wed Apr 27, 2016 8:52 am
by Gilgamesh
I don't remember anything about the field coming down in the docs - but I'll look again, thanks!

edit - nothing in the docs - here's the write up.

# The Robots:
Viral Field.
Due to their very nature, the Robots are proficient with computers. They
have just found a way to establish a viral field. The field wipes the
enemy ship's computer core, erasing the ship's name, resetting the FC to
"VRF", erasing destination, warp factor and transporter info. The ship
that is caught in the viral field is effectively stopped dead in its
tracks, unable to move, beam anything up/down and even cloak. In addition,
the existing cloaking shield is no defense; Robotic viral field penetrates
the cloak. Therefore, the Cybernaut, which is the only ship equipped with
the viral field generator, can easily disable an entire enemy fleet and
cause the enemy to assemble another one as the first fleet's ships drift
helplessly in space. To activate the Viral Field, set the Cybernaut's FC
to "VRF", warp 0, and the enemy race to disable as primary enemy or mission
kill for all races. The Cybernaut loses 5% of its crew to short-circuits
as the enemy fights for control of its computers. The Cybernaut has to
have at least 100 "crew-bots" to establish the field.
The Cybernaut can neither move nor be towed if the field is to be
maintained.
In order to prevent the creation of an impenetrable defense around the
Robotic empire, no 2 Cybernauts can be present within 100 ly of each other.
In this case, the Viral field will not work on both.
In order to prevent an "unreachable" Cybernaut, the device cannot be
operated from within a planet's warp well (1-3 ly).
Note: races that the Robots are allied to will not be affected by a Viral

Re: Welcome to The Pit 5

Posted: Thu Apr 28, 2016 12:20 am
by Hawkeye
Gilgamesh wrote:So this may sound like whining because the Robot is kicking my butt....

If the bot commander is smart (and Hawkeye is)
What the heck!?! You're taking on Hawkeye? My God man, what were you possibly thinking???? #-o

Re: Welcome to The Pit 5

Posted: Thu Apr 28, 2016 11:17 am
by Gilgamesh
Hey Hawk - let's test ][avok's idea that one point of damage can prevent a Cybernaut from maintaining a viral field. You just keep that little puppy still this turn, and I'll take care of the rest of the investigation. :twisted:

Re: Welcome to The Pit 5

Posted: Sat Apr 30, 2016 3:09 am
by Hawkeye
I've got a much better idea. Let's test Hawkeye's theorem that Fascists ships will destruct if they reach 100% damage. You just keep those boys steady... oop my bad, looks like you already are :lmao:

Re: Welcome to The Pit 5

Posted: Sat Apr 30, 2016 8:09 am
by Gilgamesh
Well we already proved the 100% damage theory with a couple of your Automas this turn, didn't we....

Re: Welcome to The Pit 5

Posted: Fri Jun 24, 2016 11:37 am
by Kassengestell
hi to the remaining player,
now it is on me to ask:

what du you think of ending the game.

for me is nothing more left, than losing ships to borg/bird bases. not very interesting...

bye
thomas

Re: Welcome to The Pit 5

Posted: Fri Jun 24, 2016 6:07 pm
by Hawkeye
Heck no, there's plenty of life left in this game - we are only up to turn 72! Most games go to beyond turn 100, and there is still movement in the score graphs, so the final outcome is yet to be decided.

Looking at the Echoview graphs, you are still expanding and increasing your planet count, which tells me you haven't stagnated. Are you worried about losing second place in the final rankings? The game doesn't really begin until about turn 30, as up until this point everyone is developing like mad for the skirmish stage. Bring it on I say!

Hawk

Re: Welcome to The Pit 5

Posted: Sat Jun 25, 2016 6:58 pm
by Gilgamesh
I would be happy to see it end. I'm not enjoying this scenario at all. I'm barely going through the motions on my turns.

Re: Welcome to The Pit 5

Posted: Wed Jun 29, 2016 7:45 pm
by albatross
Gil, never got even close to turn 73. As Klingons KIA in two Pits. Pretty cool to see that it is possible to survive this hell.. gives me hope to try it again :ninja:

Re: Welcome to The Pit 5

Posted: Fri Jul 29, 2016 10:25 pm
by Gilgamesh
So is there a limit on the number of Klingon missiles that can be in the air at any given time? The minerals and fuel are being consumed as if a launch took place, but I don't see a missile in flight, and I only got two launch messages this turn.

Re: Welcome to The Pit 5

Posted: Sat Jul 30, 2016 6:45 am
by Hawkeye
Gilgamesh wrote:So is there a limit on the number of Klingon missiles that can be in the air at any given time? The minerals and fuel are being consumed as if a launch took place, but I don't see a missile in flight, and I only got two launch messages this turn.
Still insisting on bringing a pea-shooter to a gunfight Gilly? :stirthepot:

Re: Welcome to The Pit 5

Posted: Sun Jul 31, 2016 6:08 pm
by Gilgamesh
It seems to be what you get with the Klingons in Jupiter.

Re: Welcome to The Pit 5

Posted: Sat Sep 24, 2016 9:28 am
by Gilgamesh
Just realized that this game does not end at turn 100 - it's open ended.

A change of strategy is in order. My sole purpose in this game is to keep the Robot out of 3rd place.

Re: Welcome to The Pit 5

Posted: Sat Sep 24, 2016 4:20 pm
by Havok
Fight Gilgamesh Fight!!!!

Re: Welcome to The Pit 5

Posted: Sat Sep 24, 2016 6:54 pm
by Gilgamesh
I have been all game. Took out the Empire early but the Robot's terms for a treaty were unreasonable (IMHO) so it's been war for most of the game. His fleet outguns me and I don't have much against his viral fields so it's been a losing battle with no ally. The Robot will take me out, Hawk is a tough player - I'm just happy just to have lasted this long.