Welcome to No Frills 146

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Havok
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Posts: 7557
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Welcome to No Frills 146

Post#1 » Wed Feb 17, 2016 10:18 pm

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No Frills 146 is your basic default VGA Planets game.
The gGame runs 3 times a week until turn 25, then twice a week or when all turns are in.
Game is set for 100 turns or when winner decided by remaining players.

Mods: Teleport.
Map: Custom.
Classic Homeworlds in a Circle at Long Range around a Random Point.
Extra Rich HW, Random Normal Planets. Very High Pop. Very High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Space Cadet.

HConfig Settings:

Code: Select all

     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             5

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     NO

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    8 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     0

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  3 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Regards,
][avok

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Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to No Frills 146

Post#2 » Sat Feb 20, 2016 1:00 pm

Only 3 slots left here. Get in while you can.
Regards,
][avok

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Gilgamesh
Posts: 4938
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Re: Welcome to No Frills 146

Post#3 » Thu Feb 25, 2016 9:00 pm

Just one left - the Empire. Where's that NomaD guy????
QI'DaS tuQ SoSlI'

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James T. Plagerism
Posts: 69
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Re: Welcome to No Frills 146

Post#4 » Tue Aug 02, 2016 10:04 am

I'll be wandering off in the wilderness for a week later this month, I won't be able to play turns on August 19 & 23. Could we pause the game after the 16-Aug turn and resume on 26-Aug?

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Chorgey
Posts: 55

Re: Welcome to No Frills 146

Post#5 » Tue Aug 02, 2016 1:24 pm

James T. Plagerism wrote:I'll be wandering off in the wilderness for a week later this month, I won't be able to play turns on August 19 & 23. Could we pause the game after the 16-Aug turn and resume on 26-Aug?
I will be on vacation from August 6 to the 13th and won't be able to submit the turn for August 12th
South Jersey

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Gilgamesh
Posts: 4938
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Re: Welcome to No Frills 146

Post#6 » Tue Aug 02, 2016 2:42 pm

It's that time of year! No problems here with a pause. You might want to let ][avok know by email.
QI'DaS tuQ SoSlI'

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Chorgey
Posts: 55

Re: Welcome to No Frills 146

Post#7 » Tue Aug 02, 2016 6:10 pm

Just sent the e-mail, thanks Gil
South Jersey

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Gilgamesh
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Re: Welcome to No Frills 146

Post#8 » Thu Aug 11, 2016 9:26 pm

All turns are in - can we kick the host off please?
QI'DaS tuQ SoSlI'

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Gilgamesh
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Re: Welcome to No Frills 146

Post#9 » Tue Aug 30, 2016 4:40 pm

Sorry I'm holding things up again - been pretty busy in RL just lately. I'll get it in as soon as I can once I get home.
QI'DaS tuQ SoSlI'

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Chorgey
Posts: 55

Re: Welcome to No Frills 146

Post#10 » Tue Aug 30, 2016 5:39 pm

Not a problem, Gil. From time to time, RL does tend to tap you on the shoulder, reminding you that it's still there.
South Jersey

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Gilgamesh
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Re: Welcome to No Frills 146

Post#11 » Tue Aug 30, 2016 7:43 pm

OK - I sent it in 1/2 an hour ago - 8 minutes to the host and no acknowledgement of the turn being received. Methinks the troll is snoozing.
QI'DaS tuQ SoSlI'

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James T. Plagerism
Posts: 69
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Re: Welcome to No Frills 146

Post#12 » Tue Aug 30, 2016 8:38 pm

They do that sometimes. And sometimes they wander off for days at a time and don't check their email till they get home.

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