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From what I can work out so far, Orbiter wont rotate ships that move to a specific XY coordinate, however planets, ships on planets, and ships with a waypoint > 1 month will get rotated. This will allow two interesting things - a) you can end up finishing inside a warp well with > 1 warp set by targeting near where the planet is expected to be next turn, b) you can achieve a relative warp greater than 9 when tracking against the flow
Yes, and the fun part is that because planets move slower as you go north or south, you cluster gets skewed, and planets that where only one turn away, end up being further apart. I think I am going to do some calculations on the planet movement.