Page 1 of 2

The Gorn Confederation

Posted: Thu Apr 06, 2006 6:49 pm
by Shardin5
Post ideas about ships for the Gorn Race. This should be used in helping Zap and Bane come up with a new shiplist. Post Ideas about exceptable race advantages too

Posted: Sat Apr 08, 2006 6:47 pm
by hennef
i think the gorn fleet is simple and well equiped.

small adjustments could be:

- no real use for the serpent-scout . no idea what to change.

- the saurian has only a very limited bonus over the lizard (longer range) but tech 7, fewer cargo, fewer hull and one less torp-tube makes it a rare sight. give it more beams, more cargo, more anything. just MORE!

- the madonzilla has only marginal useabillity. only if you fight large carriers and have few ressources but much money they make sense..... few ressources? right, when does that happen? :P
it needs one more FB.

Posted: Sat Apr 08, 2006 8:51 pm
by B A N E
IMO,
There is very little wrong with the lizard fleet.

Vendetta: crew.
Being a stolen fed design, I wouldn't worry about fixing this
one in the Liz fleet.

{edit to add}
Saurian,
At most, I'd add 1 or 2 beams and I'd be reluctant to add 2.

Posted: Sun Apr 09, 2006 3:41 pm
by hennef
i was just trying :P

i think the gorn-fleet is ok the way it is. but i like the idea of adding two beams to the saurian. or one.

Posted: Sun Apr 09, 2006 3:45 pm
by Shardin5
I could still see adding 2 fighter bays to the Mad. Only because had the Gorn attack me, while I was the Cylon's. Instruments, Walked through him. Mad should beable to put up a little more of a fight. Now on the dreaming side, how about a cloaking T-Rex?!?!?!?!?! OH BABY

Posted: Sun Apr 09, 2006 4:13 pm
by hennef
Enemy#1 wrote:I could still see adding 2 fighter bays to the Mad. Only because had the Gorn attack me, while I was the Cylon's. Instruments, Walked through him. Mad should beable to put up a little more of a fight. Now on the dreaming side, how about a cloaking T-Rex?!?!?!?!?! OH BABY

MHUAHAHAHHAHA!!!

:twisted:

Posted: Sun Apr 09, 2006 5:20 pm
by B A N E
Only if I can triple the cargoholds on that cloaking TREX!
:twisted: :twisted: :twisted:

Posted: Sun Apr 09, 2006 5:56 pm
by Rimstalker
Cloaking Trex is out of the question, but how about that madonnzilla cloaking?

Posted: Sun Apr 09, 2006 7:02 pm
by B A N E
Can I triple the cargo hold and add 2 bays?
:lol:

There's no way the Gorn should have either monster.

Posted: Sun Apr 09, 2006 7:45 pm
by hennef
B A N E wrote:Can I triple the cargo hold and add 2 bays?
:lol:

There's no way the Gorn should have either monster.

hehehe, pleaaaase [-o< O:) =D>

Posted: Sun Apr 09, 2006 9:46 pm
by Cherek
hennef wrote:
B A N E wrote:Can I triple the cargo hold and add 2 bays?
:lol:

There's no way the Gorn should have either monster.

hehehe, pleaaaase [-o< O:) =D>
The Gorn needs that like the Tholians needs minelayer with a cargo of 1000.

Posted: Sun Apr 09, 2006 9:47 pm
by Shardin5
Cherek,
WHO'S idea was the 1000kt Emerld?!?!?!?!?!?!?!?!?!
I posted it but who's Idea was it.

Posted: Sun Apr 09, 2006 10:01 pm
by Cherek
Enemy#1 wrote:Cherek,
WHO'S idea was the 1000kt Emerld?!?!?!?!?!?!?!?!?!
I posted it but who's Idea was it.
I'll take the credit. I was thinking about it replacing the LDSF and didn't take in to the full account of the nightmare it would be as the a WEB layer.

Posted: Sun Apr 09, 2006 10:14 pm
by Zaphod Beeblebrox
You guys scare me. :shock:

Posted: Sun Apr 09, 2006 10:44 pm
by Cherek
Zaphod Beeblebrox wrote:You guys scare me. :shock:
I haven't even played you yet and your srared of me. :P

It was the last thing I did before I went to bed. I thought about it the next day at work and realized how crazy it was, but by then, Shardin had posted. Don't worry, we decided to remove 2 two beams off the Emerald and leave everything else about it the same.