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Posted: Tue Feb 01, 2011 1:16 pm
by B A N E
casebolt wrote:The "Glory Device" is a renamed weapon system once apon a time called the "Wild Weasle" its a copy right thing.
The "Wild Weasle" was a modified shuttle armed with missles that when triggered launched. The shuttle would get as close to the intended target and overwelm the enemy ship with missles, it was crude but effective.

IMO 1-Modify the POP ship make it with Trans Gav engines to outrun normal ship speed, Missles were a primary weapon system of Klingons.

2-inhance the targeting system, so as NOT to harm Allies in fleet actions.

3- Give the Klingons real Glory, reward them of PBPs.

If not the above then Modify the Victorious with more mass and a 10 beam, 10 torp arms, with the cost of more minerals/MCs.
SFB Wild Weasel? (Cluster pack?) in VGAP for Klingons only?
:shock:
IIRC, the Wild Weasel was the decoy for incoming plasma weapons or
drones and the Cluster Pack was what you're talking about.

GA the thing?
:shock: :shock:

I want!
=P~

Posted: Tue Feb 01, 2011 2:26 pm
by Shardin5
One thing that I have created and works and as soon as I get out of here, I will send it to Havok. Is using the intercept mission on the Sabre class ships, and instead of pop or trg, you use the ship ID of a target vessel. A Sabre set to intercept ship1 and has a FC set to 001, the Sabre will then explode at the end of movement. If Ship1 is NOT at the same x,y at the end of movement the Sabre doesn't explode.
Sabre looks alot like this.
Tri....Dur...Mol....Fuel....Crew....Eng...Mass..Tech..Cargo...Cost..Fb..Tt..Bm
100...40.....60.....300.....420......2......200......9.......50.......200...0...4...8

Posted: Tue Feb 01, 2011 2:33 pm
by casebolt
"Skatter Pack" rings a bell wich was a cluster of drones also in a modified shuttle wich was primarly Klingon, Wild weasels were used many races as counter measures, my mistake its been a long time.

Point is the Klingons were HUGE on drones,(aka missles) and modified shuttles. Glory device ships reflect Klingons effective Drones/Missles, "Scatter Packs".



I do like the the GA as a fix and it does match closely to Klingon tactics of
Warfare. This was very Klingon.

Once the the Glory device is launched "GA" it explodes at the end of movement not to be used again, this must be factored into the launch.
This would give Klingons more teeth rather than depend on Politics that useally is a must for them. :shock:

Posted: Tue Feb 01, 2011 2:37 pm
by B A N E
You are right, it was Scatter pack.

Those would be nasty!

But I do like the idea of GA glory devices.
ah...

How about this:
D19 is normal warp
Saber is GA version.

That way there is another reason to upgrade to the Saber beyond the
1/2 damage. Not to mention, tossing on better warp drives.

Posted: Tue Feb 01, 2011 3:15 pm
by casebolt
Why any damage to launching race? damageing your own ship with a direct fireing weapon makes no sense. Bleed through damage is so small what is the point. Klingons have to pack extra supplies in their cargo to defend against their own weapons is just plain silly. Free the Klingons up to use less supplies for damage from their own weapons to add more cargo space for Troops, Torps, supplies for colonization.

Saber with GA sounds good, overtaxing lower GA engines (more fuel)

So GA Saber, no bleed through damage Glory ships?

Posted: Wed Feb 02, 2011 6:37 am
by Silvestr Potash
Shardin5 wrote:One thing that I have created and works and as soon as I get out of here, I will send it to Havok. Is using the intercept mission on the Sabre class ships, and instead of pop or trg, you use the ship ID of a target vessel. A Sabre set to intercept ship1 and has a FC set to 001, the Sabre will then explode at the end of movement. If Ship1 is NOT at the same x,y at the end of movement the Sabre doesn't explode.
This means the sabre goes to combat with a knowing FC?

Why do you need to reconstruct the Saber? You can reconstruct painmaker for it instead. Its easy to turn painmaker into saber (or nefarious) at the moment it explode.(in Auxbc Phase).
But i like the idea. How about to use the fc=lfm : if the glory ship ends movement with any non-cloacked enemy ship (kill or PE except alliance) then it explode?

Posted: Wed Feb 02, 2011 10:15 am
by Shardin5
Silvestr Potash wrote:
Shardin5 wrote:One thing that I have created and works and as soon as I get out of here, I will send it to Havok. Is using the intercept mission on the Sabre class ships, and instead of pop or trg, you use the ship ID of a target vessel. A Sabre set to intercept ship1 and has a FC set to 001, the Sabre will then explode at the end of movement. If Ship1 is NOT at the same x,y at the end of movement the Sabre doesn't explode.
This means the sabre goes to combat with a knowing FC?

Why do you need to reconstruct the Saber? You can reconstruct painmaker for it instead. Its easy to turn painmaker into saber (or nefarious) at the moment it explode.(in Auxbc Phase).
But i like the idea. How about to use the fc=lfm : if the glory ship ends movement with any non-cloacked enemy ship (kill or PE except alliance) then it explode?
Not really a known FC at all, and it wouldn't be a big deal if the enemy guessed which ship the Sabre was trying to intercept. Sabre's and D19's are already setup to handle cloakers pretty easily and effectively. Biggest issue is sending a Popper to hit a ship that ends up NOT being at the same x,y at the end of movement and the Klingon ends up waisting a ship in the process. By using the Intercept mission and a FC of the ship that the Klingon wants to hit the Sabre with will ensure that the Sabre only Explodes if that target ship is at the x,y. No Klingon Capt would explode his ship in the ulitmate act of glory and not take any enemies with him.

Granted the Sabre couild end up at the end of movement and have to fight, and "if" the enemy figured out which ship the Klingon was going to intercept, and the enemy wanted to match that FC to avoid combat on ships that he didn't want to fight, not the end of the world. If the Sabre ended up over a planet with a SB, still not an issue as Surrender happens the beginning of the next turn, so the any decent Klingon Capt will change his FC and move off, or just explode were he is at, and not have to worry about being captured.

Thats why the Sabre will look like this.
Tri....Dur...Mol....Fuel....Crew....Eng...Mass..Tech..Cargo...Cost..Fb..Tt..Bm
100...40.....60.....300.....420......2......200......9.......50.......200...0...4...8