Size Does Matter Shiplist

This is the shiplist that is going to be proportionally accurate, and only able to be run on PHOST.

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Post#16 » Wed Apr 05, 2006 2:21 pm

Zaphod Beeblebrox wrote:
Enemy#1 wrote:I don't think so Zap. Plus there are a few of us that haven't had time to post our ideas about this, yet. I have been going over several Ship lists and other addon's that would make sense, on a PER Race basis. One of my questions about the shiplist have been the Borg Bio and the Empires Gorbie. The Borg having a carrier doesn't make sense, flying a fighter is not a collective type of action and the Annie should be a real Fleet Killer, and harder to make, but needs more mass and more torps and Beams, to make it that fleet Killer it should be. The Empires, Gorbie is a small moon, and also a Fleet killer in its own right. Making these fearsome ships fit into the Balance of the game would be interesting to do. There have been lots of ADD-on's to help balance out the game, but each of them has draw backs, but some of the more race specific aspects that don't unbalance the game and make sense to the race should be included if possible. I will give you credit with coming up with one of the best ideas I have seen in my 3 years of playing now.
The only real solution I can see for this is a ship list built for PHost with The 'borg being the only race in the game with a 20 beam 20 tube ship, and the Gorbie being a 20 beam, 20 bay monster of 999KTs. This would make those ships TRUELY scary to see.

But I really want this to be a TimHost list. I'm am having trouble with this.
Maybe we should make 2 lists. One for TimHost and 1 for Phost... <Evil Grin>
Last edited by Sysop on Wed Dec 31, 1969 8:00 pm, edited 1 time in total.
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Post#17 » Wed Apr 05, 2006 2:24 pm

my problem with the whole scout/cruiser/battleship/behemoth/whatever categories is that no one EVER will really build those small ships. Any ship that can be shot down by a planet with defenes posts is just not worth building, especially not with high tech components. also, all those small ships are completely useless after turn 25. What could (maybe) help would be to increase the price of ship components with the hullmass. Like, in a drastic way that would make building your tech 10 battleship with good enough beams for minesweeping impossible. Also the torp launchers could be modified: make the high damage ones mid-tech with expensive torps and the high tech ones (then only good ones for minelaying) decreasing in cost per mine the higher the tech gets. Maybe add a very high tech and very expensive crew-kill torpedo.
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Post#18 » Wed Apr 05, 2006 2:40 pm

The problem with trying to make a Gorbie/Anni super in comparison to
the rest of the fleets is that in Timhost, it cannot be done without grossly
reducing the weapon and hullsize of the rest of the ships in the game.

Want a 999kt Gorbie with 10/10 to be a fleet killer?
Then the biggest outside of the Anni should be a ~4/3 ship at ~100kt.

Want a 999kt Anni to chew everything but a Gorbie?
Same problem, everything has to be shrunk.

Then Starbases chew fleets and become the only real defense
against Anni's and Gorbies.
No thanks.

IMO, just fix what is broken.

VGAP3.5 is a pretty good Rock/Paper/Scissors game.
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Post#19 » Wed Apr 05, 2006 2:43 pm

B A N E wrote:The problem with trying to make a Gorbie/Anni super in comparison to
the rest of the fleets is that in Timhost, it cannot be done without grossly
reducing the weapon and hullsize of the rest of the ships in the game.

Want a 999kt Gorbie with 10/10 to be a fleet killer?
Then the biggest outside of the Anni should be a ~4/3 ship at ~100kt.

Want a 999kt Anni to chew everything but a Gorbie?
Same problem, everything has to be shrunk.

Then Starbases chew fleets and become the only real defense
against Anni's and Gorbies.
No thanks.

IMO, just fix what is broken.

VGAP3.5 is a pretty good Rock/Paper/Scissors game.
Noted. Just wishfull thinking on my part :)

Let's all play VGAP4 instead! NOT!!!!
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Post#20 » Wed Apr 05, 2006 2:47 pm

Now if the borg could just assimilate those death stars...
:shock:
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Post#21 » Wed Apr 05, 2006 3:06 pm

B A N E wrote:Now if the borg could just assimilate those death stars...
:shock:
Now that would be cool, When I 1st thought of trying to get the Borg and Empire ships into true monsters, I was looking at the Plist2.4 settings where you can have some really big ships. But if Timhost only allows a 10 max then thats the way it is, and not much you can do about, but tweak them a little bit. I know Zap doesn't want his pet Project to go to commitee, but for the balance of the game, there are players out there, that have been playing the game since about the Begining. Bane is well known and is just now coming back, but there are others, Sam, Adama, Ed,Merlyn, Rimstalker, Stimpy, TimRic, and a few others that have more knowledge about the game, and all the changes and how different Addon's work not just from the client side but from years worth of hosting as well. People like that should be brought into this for there ideas, as they have knowlege that alot of people here posting DON'T have. Get a few groups that know Races inside out, come up with some ideas and then push them up to you and Bane, but the idea of just coming up with something without a group's being involved because you are worried about it being dragged down, you OBVIOUSLY haven't had much dealing with some of these people.
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Post#22 » Wed Apr 05, 2006 3:35 pm

B A N E wrote:Now if the borg could just assimilate those death stars...
:shock:
I'm sure they could.... Could you imagine Borg Clone Troopers :)
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v2 VGAP

Post#23 » Wed Apr 05, 2006 3:40 pm

So, whilst looking through the last of my archives from the
previous century I found that I do have a copy of v2.1.

:shock:

I'll install a bit later and toss up some shipspecs for nostalgia.
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Post#24 » Wed Apr 05, 2006 4:05 pm

Sysop wrote:Maybe we should make 2 lists. One for TimHost and 1 for Phost... <Evil Grin>
Why do that, if the list is balanced, it shouldn't matter whether it is THost, PHost, FHost (unless it has its own ship list) or some other hosting program.
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Post#25 » Wed Apr 05, 2006 4:18 pm

Commodore Cherek, IRJTN wrote:
Sysop wrote:Maybe we should make 2 lists. One for TimHost and 1 for Phost... <Evil Grin>
Why do that, if the list is balanced, it shouldn't matter whether it is THost, PHost, FHost (unless it has its own ship list) or some other hosting program.
TimHost for normal game.

PHOST for an expanded shiplist where Size Does Matter

FHOST is an addon and in no way a host.exe replacement like the other 2.
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Re: v2 VGAP

Post#26 » Wed Apr 05, 2006 4:19 pm

B A N E wrote:So, whilst looking through the last of my archives from the
previous century I found that I do have a copy of v2.1.

:shock:

I'll install a bit later and toss up some shipspecs for nostalgia.
Cool!
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Post#27 » Wed Apr 05, 2006 4:54 pm

v2 ship specs.

10/10 Nova exists, the Battleships are basically the same.

The heavy carriers, well, they're an odd bunch.
10/10 Gorbie had <600 fuel tank. 980kt
Same with the other big guys.
Rush 0b/10fbays 600+kt <600 fuel
Virgo 2b/8fbays 600+kt <600 fuel
Automa 2b/10fbay

And as I suspected, some of the screwball ships in v3 are
something of neglected leftovers from v2.

And yes, the pics are as ugly as I remembered.
I had forgotten the sparkly space turd that was the Rush!
shudder
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Post#28 » Wed Apr 05, 2006 5:25 pm

Sysop wrote:TimHost for normal game.

PHOST for an expanded shiplist where Size Does Matter

FHOST is an addon and in no way a host.exe replacement like the other 2.
I prefer to play PHost with the standard TList not PList and I believe Shardin feels the same way.
I wouldn't know about FHost since I'm still waiting to start my first game of FHost. :D
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Post#29 » Wed Apr 05, 2006 5:29 pm

Standard Timlist of ships. Not Tlist, or Plist. I like the concept of Plist though.
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Post#30 » Wed Apr 05, 2006 5:33 pm

Enemy#1 wrote:Standard Timlist of ships. Not Tlist, or Plist. I like the concept of Plist though.
You're right, TimList not TList.
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