haha, then explain to me the traditional role of carriersB A N E wrote:Frigates are a goofy fish.
Prior to the end of the 20th and beginning of the 21st, the frigate
was more of a small ship.
Now, it fills the roles all the way up to what cruisers do.
I figured on going with the more traditional role.
man, you are destroying our discussion herethe.Ant wrote:I have no idea what you are talking about, since I am good with civil history, not technical. However, I see a different problem in translating those names (and functions) into planets: speed and capability.
Small ships are not more versatile, they just need less fuel. But that does not only affect speed, but also range and can be avoided if you have the right race, or are lucky enough to find good fuel resources.
Capability: besides fighting (and minelaying), the difference is if a ship can tow or not. Not much to distinguish here, is it?
Is that to say that crew count affects fire rate? I have never heard this. Or am I just not understanding what you are saying?B A N E wrote:These are the only solutions.
# of weapons
# of weapon types
By playing with the various crew counts, keeping little ships with
little crews, they can have a big gun but they won't fire it often.
Same thing with hull mass.
Since shields are directly affected by hull mass, by keeping the
mass down, the shields are lower and therefore ship is more
I have no objection to small warships, I have objections to warships
that are outclassed by another warship that costs less within the
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