In Arena, you're using a different shiplist/weapons.
But in the default:
(quoting myself from earlier)
Right now the crew capture weapons are almost all nullified by high
crew, high mass and ES bonus.
Xray is useless versus high mass and es bonus.
Disruptor destroys light ships rather than capture.
HDisruptor is even more devastating against small ships.
Gammabomb is crippled by insufficient blast to shields so a horde of
torps gets fired and no significant gain.
As mass goes up, damage & % killed go down.
But that isn't the biggest problem with the crewkill weapons.
As *combat* mass rises, the % damage to shields drop.
So, for an Xray to start killing crew, it has to hit the shields of a big
ship 100 times before it even gets a chance to shoot crew.
The bigger the ship, the more shots needed.
The higher the es bonus, the more shots needed.
While the Disruptor and H.Disruptor moderate this somewhat, there
won't be ship captures except in the rare cases like:
Vendetta, Iron Lady, Firecloud, small probes.
The Phost team in Phost4 has done a wonderful job with death weapons
(they don't work in Tim's Host/VCR and I suspect TKF & TVCR2).
Death weapons ignore shields and hull and kill crew.
That is an ideal solution to the problem.
Now the building of ships explicitly for killing crew and combat capture
is an viable option.
What I'd like to be able to do is build say an Annihilation with
Death Rays and Death Bombs and be able to capture enemy heavies
But, currently if you do that, the Illwind will blow up the Annihilation
due to Tim's combat mechanics.
With Phost (4?) maybe 3 (I am uncertain atm) with deathrays/bombs
I can build a ship that can go hunting to capture rather than destroy.