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Enforcing Minesweepers

Posted: Sun Apr 09, 2006 11:16 am
by Rimstalker
I did some brainstorming and had an idea that I quite like, however it would have to be implemented with an addon.

One of the main reasons why the small/medium ships are hardly built is that the tech10 ships can do everything better, at the cost of more fuel for moving but with the benefit of greater safety (from ambush and minehits).

So my proposal to enforce the utilisation of medium ships as minesweepers would be to double the mineral cost and increase tenfold the cost in mcs for beams that are put on ships with a techlevel higher than eight.

Technically, the addon would just have to check the techlevel of the hull of new builds, and check if the starbase holds nine times the mc cost and the same amount of minerals as the beams cost. If the stuff is on the base, the ship gets built, if not, no build.

Maybe the increase in cost should be only triggered, when the techlevel of the beams is above 4 or so.

edit: of course the 9 times cash and the minerals are removed from the base.

Posted: Sun Apr 09, 2006 1:31 pm
by Zaphod Beeblebrox
The way to get players to build medium ships is to create ships in the list that are valueable to build, not by making it almost impossible to build larger ships.

Posted: Sun Apr 09, 2006 2:00 pm
by Rimstalker
you cant make them build the medium ships unless you

-play in ultra-rare universes
-make the medium ships extremely cheap (they still give away too many pbps then when used on their own)
-use fleet combat


and you will still face the major problems of


- the components and the starbase tech will cost a lot more mcs than the hulls
- the ordnance for non-fighter (lfm) races is still extremely expensive.

what could be done (albeit only in phost afaik) would be to have the high tech beams being utterly useless in combat due to long recharge rates.