The Klingon Empire

Post here if you are interested in the balancing of the Tim branded shiplist

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Gilgamesh
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Post#46 » Thu Apr 27, 2006 9:45 am

OR - would somebody be willing to take over No Frills XV for me? I filled that as a replacement but the game restarted due to a file problem.

I really want to be in this alternate shiplist game.... :wink:

Gilgamesh
QI'DaS tuQ SoSlI'

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hennef
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Post#47 » Thu Apr 27, 2006 9:57 am

Gilgamesh wrote:OR - would somebody be willing to take over No Frills XV for me? I filled that as a replacement but the game restarted due to a file problem.

I really want to be in this alternate shiplist game.... :wink:

Gilgamesh
hihihihihi :P
have fun!

hennef

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Havok
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Post#48 » Thu Apr 27, 2006 10:57 am

Gilgamesh wrote:OR - would somebody be willing to take over No Frills XV for me? I filled that as a replacement but the game restarted due to a file problem.

I really want to be in this alternate shiplist game.... :wink:

Gilgamesh
I think it's going to be a while before that game starts. The shiplist has to be finalized and put together first.
Regards,
][avok

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Gilgamesh
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Post#49 » Thu Apr 27, 2006 11:37 am

OK - I'll decide what to do when the time comes. I'll be watching the new game announcements!

Cheers

Gilgamesh
QI'DaS tuQ SoSlI'

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B A N E
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Post#50 » Tue Jun 20, 2006 2:28 pm

Contemplating Vicky adjustment.

Vicky's problems are
290 fuel (shortest BB legs in the game along with DW but doesn't cloak)
130 cargo (terrible)

IF
Upgrade to 1000 fuel gives it legs...which it will need if:
Upgrade to 500 cargo gives it NUK/ATT proof ground pound.

If 3 Vickies are laughed at (according to Shardin and I don't disagree)...
Imagine 3 Vickies carrying 1200+ Klingon Warriors.
At a 15:1 combat ratio, that is a threat that must be addressed.
Even on a medium sized base of 1000+ clans with a 100+ def posts.
Gotta deal with it.
Pillage, drop... thanks for the base.
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Your side,
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Cherek
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Post#51 » Tue Jun 20, 2006 3:27 pm

B A N E wrote:Contemplating Vicky adjustment.

Vicky's problems are
290 fuel (shortest BB legs in the game along with DW but doesn't cloak)
130 cargo (terrible)

IF
Upgrade to 1000 fuel gives it legs...which it will need if:
Upgrade to 500 cargo gives it NUK/ATT proof ground pound.

If 3 Vickies are laughed at (according to Shardin and I don't disagree)...
Imagine 3 Vickies carrying 1200+ Klingon Warriors.
At a 15:1 combat ratio, that is a threat that must be addressed.
Even on a medium sized base of 1000+ clans with a 100+ def posts.
Gotta deal with it.
Pillage, drop... thanks for the base.
I'm thinking too much fuel and cargo space. Make the fuel tank to about the size of a Diamond and increase both cargo spaces to about 150 to 170. My 2¢ worth.
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Cherek

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Gilgamesh
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Post#52 » Tue Jun 20, 2006 3:39 pm

B A N E wrote:Contemplating Vicky adjustment.

If 3 Vickies are laughed at (according to Shardin and I don't disagree)...
Imagine 3 Vickies carrying 1200+ Klingon Warriors.
At a 15:1 combat ratio, that is a threat that must be addressed.
Even on a medium sized base of 1000+ clans with a 100+ def posts.
Gotta deal with it.
Pillage, drop... thanks for the base.
The Vickies aren't being laughed at because of the tank or the hold, they are being laughed at for the light hull mass and the 6 tubes. They definitely need more fuel and cargo room, but bump up the mass and add a couple more tubes at least.

And then make it cloak along with one of the poppers!!!! :twisted:
QI'DaS tuQ SoSlI'

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hennef
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Post#53 » Tue Jun 20, 2006 4:03 pm

vikki is fine with me so far.i say it is the fuel, that is it´s main problem. everything else must be solved with other ships. but i still want that military freighter! that would be exactly the base-killer you (BANE) described above. 8 beams, 300 mass, 500 cargo, good load of fuel.

we already had that one earlier.... ;)
have fun!

hennef

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Klauser
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Post#54 » Tue Jun 20, 2006 5:08 pm

Gilgamesh wrote: And then make it cloak along with one of the poppers!!!! :twisted:
Unfortunately, you aren't going to be able to make a ship cloak and have the glory device unless you revise Tim's Host code (good luck there!) or run with an addon that allows a hull slot to cloak AND have a glory device.

If you are just modifying the existing shiplist using the existing Host, you're stuck with the special abilities assigned to each hull slot by the Host. You can change the characteristics of the ship - beams, torps, bays, mass, TL, cargo, crew, cost (in MCr and minerals) what race builds it, and the graphic assigned to it. But you can't change the special ability (or lack thereof) assigned to that hull slot without.

Just so's you know ...
Klauser

"Any ship can be a minesweeper ... once!"

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Shardin5
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Post#55 » Tue Jun 20, 2006 5:14 pm

Klauser wrote:
Gilgamesh wrote: And then make it cloak along with one of the poppers!!!! :twisted:
Unfortunately, you aren't going to be able to make a ship cloak and have the glory device unless you revise Tim's Host code (good luck there!) or run with an addon that allows a hull slot to cloak AND have a glory device.

If you are just modifying the existing shiplist using the existing Host, you're stuck with the special abilities assigned to each hull slot by the Host. You can change the characteristics of the ship - beams, torps, bays, mass, TL, cargo, crew, cost (in MCr and minerals) what race builds it, and the graphic assigned to it. But you can't change the special ability (or lack thereof) assigned to that hull slot without.

Just so's you know ...
Thats why I keep saying the Deth Needs to be modified, and Removed from the Bird list of ships. Hennef, must smoke some REALLY good stuff, if he thinks the Vicky and Deth are fine the way they are.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
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hennef
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Post#56 » Tue Jun 20, 2006 7:09 pm

Enemy#1 wrote:
Klauser wrote:
Gilgamesh wrote: And then make it cloak along with one of the poppers!!!! :twisted:
Unfortunately, you aren't going to be able to make a ship cloak and have the glory device unless you revise Tim's Host code (good luck there!) or run with an addon that allows a hull slot to cloak AND have a glory device.

If you are just modifying the existing shiplist using the existing Host, you're stuck with the special abilities assigned to each hull slot by the Host. You can change the characteristics of the ship - beams, torps, bays, mass, TL, cargo, crew, cost (in MCr and minerals) what race builds it, and the graphic assigned to it. But you can't change the special ability (or lack thereof) assigned to that hull slot without.

Just so's you know ...
Thats why I keep saying the Deth Needs to be modified, and Removed from the Bird list of ships. Hennef, must smoke some REALLY good stuff, if he thinks the Vicky and Deth are fine the way they are.
i wish i did 8)

it is the research of diamond-processing that currently wrecks my mind...

i just saw how useful the deth can be, when you send it in as a sacrificial lamb to smite a base or a bigger batleship, because it really hits hard.
it becomes more and more obvious to me, that the fascists need ES on. even more than the feds could use it, the fascists can barely live without it.

that´s it for today...
have fun!

hennef

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Shardin5
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Post#57 » Tue Jun 20, 2006 7:35 pm

No the Deth has special uses, not for leading with, Illwinds and Poppers lead before a Vicky. My Deth's are few, and used for hit and run tactics.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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hennef
Posts: 2250

Post#58 » Wed Jun 21, 2006 4:30 am

the good thing about them is the low hull in case of bpps.
one costs you 4 points, same as a sabre. one illwind costs you 6 and a vicky is 10. so in combination with popers you can easily get your few points for another deth and it kills just as good as the illwind. the illwind on the other hand is much too important for transport and sweeping.
have fun!

hennef

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Cherek
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Post#59 » Mon Jan 01, 2007 10:30 pm

Here is an update about the Klingon fleet as it was discussed in this forum.

Hull_Name________________Tc_Bm__T/F___$__Dur_Tri_Mol_En_Mass_Carg__Fuel_Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small_Freighter____________1__0___0/0___10___2___2___3__1___30___70__200____2
D7a_Painmaker_Cruiser_____2__4___0/0___90__42__81__43__2__170__120__230__352
ND7a_Painmaker_Cruiser____3__2___0/0___90__42__81__43__2__170__120__230__352
Little_Pest_Class_Escort_____2__6___0/0___60__12__27__45__2___75___20__180__175
Neutronic_Fuel_Carrier______3__0___0/0___20__10___2__20__2___10____2__900____2
D7_Coldpain_Cruiser_______4__4___2/0___120__42__71__63__2__175__100__430__373
Small_Transport___________2__0___0/0____25___2___2__20__1___30___50__180___15
Ill_Wind_Battlecruiser_______5__10__2/0___320__82__91__93__2__275__260__480__525
D3_Thorn_Class_Destroyer__5__2___4/0___110__32__43__25__2___90___40__120__222
Valiant_Wind_Carrier_______6__7___0/3___380__52__61_123__2__180___80__190__322
NValiant_Wind_Carrier______6__7___0/4___380__52__61_123__2__180___80__140__322
Deth_Specula_Frigate_______6__6___4/0___280__25__45__89__2__113___35__140__240
D19b_Nefarious_Destroyer__6___7___0/0___180__32__53__65__2___96___40__160__265
Saber_Class_Frigate________8__10__0/0___280__25__35__95__2__153___25__150__420
Victorious_Battleship_______10__10__6/0___410__70_193__90__2__451__130__290__810

The following was talk about;
Increasing the D7a cargo space to between 300 and 480.
Increasing the number of beams on the Thorn, D7a and D7.
Improve the Ill-Wind was mentioned, maybe two more tubes and cargo space.
Adding cargo space and mass to the Deth Specula.
Adding more cargo space and two tubes to the Vicki.
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Cherek

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Cherek
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Post#60 » Mon Jan 01, 2007 10:57 pm

Rimstalker wrote:I am not sure though, if the rates can be set for individual races. Maybe in Phost4, will have a look...

The recharge rate can be set, but only as a general value (the beams themselves have their own recharge rate, which increases with techlevel). Plus it can be influenced by "experience", which is one of the main new features of phost.

Hum - I was pretty sure that the hightech beams in phost fire faster, but cant find any proof of that right now.
Just in case anyone wants to know, in Phost, you change the recharge rate of the beams, odds of a beam weapon hitting a target, switch for beams to fire at incoming fighters before returning to the enemy ship, the rate a ship fires torpedoes, odds of a torpedo hitting a target, the range that a torpedo can be fired, allow planets to have torpedo tubes, etc etc ...
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The line above is false.

Cherek

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