Captain Blood wrote:
His main goal is that no one build ships for free, all ships need to be build for PBP. Making him and his enemies fight more equal since they all will need to win battles to get new ships.
You fight in VGA for the 500 planets and 500 shipslots. The last being the most importent. If you run out of ships defeat is usually just being a matter of time.
Building ships to slow the ship que down, is different than building ships, to self reward yourself, with free PBP, that have nothing to do with combat. The Reward for building some "useful" ships and then recycling them, are the minerals and ship components, and opening up a ship slot at a time, that best suits the player.
PBP's for colonizing(no longer) and Recycling have been turned in to a abuse "Feature" of the game, like many that Tim didn't see coming, some he has fixed over the years and others he hasn't.
PBP's were dropped for colonizing a ship, and should be dropped for recycling a ship, as there are other rewards for Recycling.
1st line of the PBP definition is.
Every time you "DESTROY" 100kt of enemy starship hull you "EARN" 1 PBP.
PBP's should earned and should be a reward to those players, that have lost ships via combat, as they would only get PBP's for WINNING in Battle, and need them replaced, hence the PRIORTY in PBP's.
Priorty ship building, shouldn't be given to players, that avoid combat, never "WIN" a battle, and recycle their ships instead.
Building ships that are component movers, or an extention of another ship, or ships that keep the enemy from building more ships than you and PBP's for recycling are different things.
Long live PHOST's PAL.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan