PHP Abyss

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VilleK
Posts: 89

PHP Abyss

Post#1 » Sat Dec 05, 2009 3:09 am

Looks promising, joined first game after a few years and immediately got:

"The Solar Federation has violated the rules of the Echo Cluster. Their ships have been immobilized and their mines and factories have been stalled. Their
fate lies in the PHP Abyss!

Please see the "faq.html" file for an explanation of this message."

As well as Fascist, Tholians and Colonies :D

Hope we dont have all the same key...

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Havok
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Re: PHP Abyss

Post#2 » Sat Dec 05, 2009 7:49 am

VilleK wrote:Looks promising, joined first game after a few years and immediately got:

"The Solar Federation has violated the rules of the Echo Cluster. Their ships have been immobilized and their mines and factories have been stalled. Their
fate lies in the PHP Abyss!

Please see the "faq.html" file for an explanation of this message."

As well as Fascist, Tholians and Colonies :D

Hope we dont have all the same key...
PHP Abyss? What does PHP have to do with VGAP?
Regards,
][avok

VilleK
Posts: 89

Re: PHP Abyss

Post#3 » Sat Dec 05, 2009 8:34 am

Havok wrote:
VilleK wrote:Looks promising, joined first game after a few years and immediately got:

"The Solar Federation has violated the rules of the Echo Cluster. Their ships have been immobilized and their mines and factories have been stalled. Their
fate lies in the PHP Abyss!

Please see the "faq.html" file for an explanation of this message."

As well as Fascist, Tholians and Colonies :D

Hope we dont have all the same key...
PHP Abyss? What does PHP have to do with VGAP?
'The PHP Abyss is the PHost version of the Tim Continuum. It is a method of preventing two (or more) players from using the same registered copy of the client program in the same game.

The effects of the PHP Abyss are different from the Tim Continuum (TC). While the TC causes ships to be flung to the remote reaches of the galaxy, the PHP Abyss thinks this is a bad idea since it a) causes flung ships to act like scouts, letting them see parts of the universe they would not normally see, and b) limits the options of hosts. If the TC strikes an honest player (as is the case in 99% of all TC incidents) then the host may wish to re-run the turn. But due to the scouting effect, the affected player has gathered information that cannot be given back.

Instead, the PHP Abyss "freezes" the player's actions for that turn. His ships will not move. His factories will not produce supplies, his mines will not extract minerals, his colonists and natives will not pay tax. It's as if the player picked up a "Lose A Turn" card.

The most common cause for a strike by the PHP Abyss is one person playing multiple races in the same game, but doing so incorrectly. In team games, especially, when one player submits a turn for another player, great care must be taken or the PHP Abyss will strike.'

... not PHP as in PHP: Hypertext Preprocessor.

Can ya check the log if we indeed have the same key and more importantly, I'm interested in with whom I share key ;)

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streu
Posts: 232
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Re: PHP Abyss

Post#4 » Sat Dec 05, 2009 10:36 am

Havok wrote:
VilleK wrote:Hope we dont have all the same key...
PHP Abyss? What does PHP have to do with VGAP?
The PHP, aka Portable Host Project, is a group of people who brought you a host that can run elsewhere than on 16-bit MS-DOS.

Or were you confusing it with this new-fangled web page thing, "Personal HomePage tools" or how they're calling it?


--Stefan, writing to you from 1996 :-)

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Havok
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Re: PHP Abyss

Post#5 » Sat Dec 05, 2009 11:11 am

streu wrote:
Havok wrote:
VilleK wrote:Hope we dont have all the same key...
PHP Abyss? What does PHP have to do with VGAP?
The PHP, aka Portable Host Project, is a group of people who brought you a host that can run elsewhere than on 16-bit MS-DOS.

Or were you confusing it with this new-fangled web page thing, "Personal HomePage tools" or how they're calling it?


--Stefan, writing to you from 1996 :-)
Yeah I was thinking of PHP... Way to early and no caffeine...
Regards,
][avok

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Havok
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Host Log

Post#6 » Sat Dec 05, 2009 11:14 am

Portable Host version 4.1c for PC Win32/Windows NT
Copyright (c) 1995-2008 Portable Host Project

Using custom hull functions defined in 'shiplist.txt'
Random seed is 62697
Game name is 'Brass Tacks'
This is Turn #2.
Checking host data...
Looking for player5.trn
Processing 35 commands for player 5
Looking for player11.trn
Processing 36 commands for player 11
Looking for player6.trn
Processing 32 commands for player 6
Looking for player4.trn
Processing 35 commands for player 4
Looking for player7.trn
Processing 28 commands for player 7
Looking for player10.trn
Processing 26 commands for player 10
Looking for player2.trn
Processing 30 commands for player 2
Looking for player1.trn
Processing 27 commands for player 1
Looking for player3.trn
Processing 30 commands for player 3
Looking for player9.trn
Processing 31 commands for player 9
Looking for player8.trn
Processing 28 commands for player 8
Now checking for registered players...
WARNING: Player 1 and player 7 are using the same registered copy of PLANETS!
They will be plunged into the PHP Abyss!
(If these two races are being played by the same player, then remind
him/her to use a single directory for all races in this game)
WARNING: Player 4 and player 11 are using the same registered copy of PLANETS!
They will be plunged into the PHP Abyss!
(If these two races are being played by the same player, then remind
him/her to use a single directory for all races in this game)
Executing AUXHOST programs in file 'auxhost1.ini' section '(all)'
Ship/planet ownership transfers...
Taking a meteor shower...
Anti-cloaking tachyon fields...
Checking for new natives...
Robbing ships...
Gambling ships generating revenue...
Cargo dumps...
Cargo transfers...
Trimming cargo...
Beam transfer codes...
Gathering from planets...
Beaming up credits from planets...
Decaying mines...
Assigning minefield friendly codes...
Laying mines...
Mines destroy mines...
Assigning minefield friendly codes...
Sweeping mines...
Assigning minefield friendly codes...
Assigning minefield friendly codes...
Draining ships in web mines...
Ion storms:
movement...
affecting ships...
new storms...
reports...
Special missions (Part One)...
Building fighters...
Building torpedos...
Alchemy ships...
Ship building...
Dumping old starbase parts...
Starbase functions (Part One)...
Repairing ship damage...
Privateer/Crystal boarding parties...
Base fighter construction...
Ship movement...
tow resolution...
Assigning minefield friendly codes...
movement...
intercept resolution...
interceptions...
Glory devices exploding...
Chunneling...
Anti-cloaking tachyon fields...
Colonize mission...
Repairing ship damage...
Starbase functions (Part Two)...
Executing AUXHOST programs in file 'auxbc.ini' section '(all)'
Combat...
Repairing ship damage...
Science ships...
Sensor sweeps...
Special missions (Part Two)...
Planetary production...
Calculating happiness...
Taxation...
Planetary growth...
Planetary limit checks...
Ship building...
Assimilating...
Exploration missions...
Executing AUXHOST programs in file 'auxhost2.ini' section '(all)'
Running: itascore.exe F:\AUTOTR~1\g228_bt1\
Ship sensor scans...
Planet sensor scans...
Generating result file for Player 1...
Generating result file for Player 2...
Generating result file for Player 3...
Generating result file for Player 4...
Generating result file for Player 5...
Generating result file for Player 6...
Generating result file for Player 7...
Generating result file for Player 8...
Generating result file for Player 9...
Generating result file for Player 10...
Generating result file for Player 11...
Generating utility data files...
Regards,
][avok

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Havok
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Posts: 7557
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Post#7 » Sat Dec 05, 2009 11:15 am

There's the log and the players have been contacted.
Regards,
][avok

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