So, you build your first LF with TW and take a route that scouts 4-6 planets in a circle or "out and back", as planets positions dictates.B A N E wrote:To begin with?
I'll often drop only 1 clan on no-native planets and move along looking
for the native worlds. Then as the planet lotto allows, on my return trip
with clans and whatever cash I gained via tax, I will develop the rocks.
Priority is: natives first then good rocks, then bad rocks.
Drop 1 clan on every world.
When you find natives, you drop enough clans to get the money on the tax turn, drop 100 suplies to build 100 factories, don't drop money because you are going to tax them and won't need to bring the money, or you may bring the money so that if the planet is weak, you can build the fab,mines, dp on one turn. You build mines as appropriate for that native world.
Then you go to the other planet on the route? or return?. And how do you return?
Do you run straight for the HW? Because if you are in a circle, it's faster to go straight for it. Upload clans, and suplies, enough to develop the rocks you decided to develop. Or you can return to the native world to bring more clans so that you get the money on the tax turn.
You only bring back to the route, supplies,money, enough to develop the rocks.
Then you route goes only to those planets developed.
And that LF is enough for that route. If by chance you get more minerals than you can transport, you assign another one, right?
At some point you have more LF than routes. You send those to another group of planets, right? to establish a second base...
Or do you develop as many planets as necessary to develop a T10 ship every turn after T15? even if that means planets that are 4 turns away....