Klingon Shiplist

This is a host addon with a Battlestar Galatica based theme.

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Shardin5
Posts: 3808

Klingon Shiplist

Post#1 » Tue Mar 16, 2010 5:24 pm

Klingon Warships

Qay'wI' Bane Raptor
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
6...........2............0..........1........2........50........125......245......95......20......35......32......145

Gr'oth D7 Bird of Prey Ship Cloaks(Chang Cloaked enabled)
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
6............3..........0............2......4........120......390......450....160........49......55......50......250

HoH SuS' Cruiser
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
10..........4...........0............2......5.......320.......650......510....310......100......90......75......340

Hegh batlh Glory device 20% damage (Ram Mission)
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
7...........2.............0.........1......5..........20........135.......95.......65......50......30......25......200

Seahawk Carrier
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
7.............0.........8.............2......6......110.........344......245....285......55......85.....112......345

Suvchu' batlh Glory device 10% damage (Ram Mission)
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
10...........3.........0............2......7..........40........225......180....145......50......50......35......275

Klothos D3 Battlecruiser Ship Cloaks(Chang Cloaked enabled)
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
9.......7..............0..............2......7......180......372......340....270.....120.....145.....155......310

mIl'oD Battlecruiser Ship Cloaks
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
13..........8...........0...........4......8........150.......710......510.....410.....245....185.....210......690

Negh'Var Daqtagh Battleship
Beam..Tubes.....Fbays.....Eng....TL.....Cargo....Crew.....Fuel...Mass.....Tri.....Dur.....Mol.....MC's
16..........10.........0............4.....10......420........1385....1125....625.....265..200.....350.....1000
Last edited by Shardin5 on Thu Feb 10, 2011 10:16 am, edited 1 time in total.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Shardin5
Posts: 3808

Post#2 » Wed Feb 09, 2011 12:41 am

Klingon Empire
Predator LRSM
To use the Predator, you select your target ship. When host runs the weapon will launch and the missile will start tracking the target ship. The missile will track for 5 turns at Warp 15. If the Predator hits it does (x) number of mine hits in damage (x = config setting 2 to 6). After turn 5 the Predator has used up all of its fuel and can no longer track the target and has no more energy for destructive damage.
Predator Ship requirements, Tech lvl6, 20 of each mineral 100 mega credits, 50kts fuel. Only 1 Predator LRSM per ship per turn.
Predator LRPM
This Predator Missile is Planet based. You select your target(FC set to ship ID#), when host runs the weapon will launch and the missile will start tracking the target ship. The missile will track for 5 turns at Warp 15. If the Predator hits it does (x) number of mine hits in damage (x = config setting 2 to 6). After turn 5 the Predator has used up all of its fuel and can no longer track the target and has no more energy for destructive damage. 1 LRPM is available for every 50 planet defense posts, 20 of each mineral, 100 mega Credits, 50kts fuel.
Only 1, Predator LRPM, per Planet per turn.
Plunder
Minimum 100 clans, 100 Happiness, Minimum 100 mines. Half of the planets Minerals can be mined in 1 turn. All mines are destroyed on the planet, 60%-70% of the Natives die, 60%-70% Clans die, the temperature of the planet will change to 0-6 or 94-100. Natives, happiness will drop 50pts.
Chang cloak
This is a very advanced cloaking device that allows firing weapons in combat while cloaked.
Now the Gr'oth D7 and the mIl'oD ships are refitted with this special device. This device works in Ion Storm and in Tachyon Fields emitted by Loki’s, but it's very expensive in terms of fuel. Every times it's activated it burns the amount of fuel specified by Exp Cloaking fuel burn=15kts configuration parameter.
This device is automatically activated (if the ship has the necessary amount of fuel and is (undamaged) entering in combat, and is deactivated when combat ends. In combat, all enemy hit odds drop down dramatically (35% for beams and torpedo), if this device is active. This device can be deactivated using any friendly code that begins with "NC", or set NC in the extended mission via M.I.T
Ram Mission
This mission allows Glory ships to ram an enemy ship in combat.
When ramming the ships move forward to the enemy ship at twice speed, not twice the distance and avoiding all minefields.
This inflicts 1 minehit of damage to the enemy ship.
To ram the enemy you must set your friendly code to "ship id #" and set the extended mission "Ram!" via M.I.T.

Advanced Fighter Missions
Standard

Advanced Torpedo Missions
Cruise Missiles +35% accuracy
Cruise Missiles +15lyr range

Race Ship Advantage
Beam Recharge rate 200%
Beam Fighter Range 75000 meters
Starbase Boarding factor 10:1
Starbase Defense factor 6:1
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Gilgamesh
Posts: 4940
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Post#3 » Wed Feb 09, 2011 1:45 pm

Not sure about the change to the pillage mission, but otherwise, I kinda like this....
QI'DaS tuQ SoSlI'

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Shardin5
Posts: 3808

Post#4 » Wed Feb 09, 2011 7:53 pm

Gilgamesh wrote:Not sure about the change to the pillage mission, but otherwise, I kinda like this....
Pillage and Plunder are different. Klingon's keep Pillage like normal. Plunder doesn't turn anything into supplies or money. Plunder allows a planet to be mined of 50% of all minerals in a single turn, but causing great damage to the planet in the process. Basicly is stripping the planet, and ruining it in the process.

What also works, not sure about it yet, but really want to implement, is using a Sabre with Transwarp engines and Heavy Blaster, Phaser, Heavy Disruptors, and Heavy Phasers, to destroy Natives.
HB, would destroy Sili's, Phasers destroy Amphib', Heavy D's destory Ghip's, and Heavy Phasers, Destroy Bovi's and Humans. No supplies generated, but all Natives would be killed.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Havok
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Post#5 » Wed Feb 09, 2011 10:35 pm

Are you building this shiplist while you're imprisoned on Rura Pentha?
Regards,
][avok

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Shardin5
Posts: 3808

Post#6 » Wed Feb 09, 2011 11:14 pm

Havok wrote:Are you building this shiplist while you're imprisoned on Rura Pentha?
Rura Pentha would be a nice summer vacation for me. Breen is a little cooler than that. I am finally finishing the project I started several years ago. I have plenty of down time now. Ship list is already done as well as Beams and Torps settings. The VCR program is pretty much done, working and looking for Graphics for all the races, better looking ships, granted only so much can be done with the graphics though. I use Extended missions quite a bit, vs using FC's. I will send you the config files before March, see how easy it is for you to setup.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Havok
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Posts: 7557
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Post#7 » Thu Feb 10, 2011 4:15 am

Shardin5 wrote:
Havok wrote:Are you building this shiplist while you're imprisoned on Rura Pentha?
Rura Pentha would be a nice summer vacation for me. Breen is a little cooler than that. I am finally finishing the project I started several years ago. I have plenty of down time now. Ship list is already done as well as Beams and Torps settings. The VCR program is pretty much done, working and looking for Graphics for all the races, better looking ships, granted only so much can be done with the graphics though. I use Extended missions quite a bit, vs using FC's. I will send you the config files before March, see how easy it is for you to setup.
You should get in touch with Matt Clouser or BANE regarding the graphics. I don't know how busy either of them are, but they make some excellent pictures that look good in WinPlan and resource.pln.
Regards,
][avok

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Klauser
Posts: 991

Post#8 » Thu Feb 10, 2011 8:28 am

Havok wrote:You should get in touch with Matt Clouser or BANE regarding the graphics. I don't know how busy either of them are, but they make some excellent pictures that look good in WinPlan and resource.pln.
Good morning ...

Shardin, when I build ship/race graphics I build the RESOURCE.PLN graphics first then the WinPlan BMPs. Mostly because working with the limited palette available for RESOURCE.PLN is much harder - once you've nailed that, the WinPlan BMPs are a piece of cake.

Hope that helps.
Klauser

"Any ship can be a minesweeper ... once!"

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Gilgamesh
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Post#9 » Thu Feb 10, 2011 10:11 am

Shardin5 wrote:Pillage and Plunder are different. Klingon's keep Pillage like normal. Plunder doesn't turn anything into supplies or money. Plunder allows a planet to be mined of 50% of all minerals in a single turn, but causing great damage to the planet in the process. Basicly is stripping the planet, and ruining it in the process.
OK - got it now - thanks!
QI'DaS tuQ SoSlI'

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