In short the scenario is a 3x3 teams game with a double Lurkers twist.
What is the biggest problem with Lurkers? If you can sum all the complaints, the end would be that the Lurkers can't think and are not dependable enough to Lurk

So my idea is to have 2 players play the extra slots. Their purpose is not to win, not to ally, but to harass. They must play the Lurkers so to speak.
The Team map will have all 3 teams positioned per team in a square or circle map with the 2 Lurker players in their own clusters very far away from the rest. There will be 3 or multiples of 3 one directional Wormholes from each Lurker cluster going to somewhere in the space of each team. The Team will not be able to scan for the wormholes while the Lurker players will be able to.
The Lurker player will either receive the 2 remaining races to play after the other teams have picked, or they will get customized Lurker races/ships. I still have to figure this one out. Cloaker races will make better Lurkers in my opinion, but they are also some of the more valuable races to pick in team games.
Oh. And this will be a PHost game naturally

For the Lurkers I need specific players that can easily fit into this scenario. Player that can harass in and out of the game even if the odds are against them. 'Evil Rude Bastards' types

So with the teams filled for the first Team Game, are any of the rest of you interested in my double "Lurker" Team Twist scenario?
Or do you want to do a normal team game instead?
Left over possible interested players?:
Cardno
Rimstalker
James T Plagerism
Armendariz
Akshamu
Casebolt
Vodenkugels
PsychoHawk