Having just read the post about newbie games and mentoring, it started me thinking about another kind of game I would like to see.
To me the most frustrating games to play in are those where multiple players quit. They play for a while and perhaps are not happy with their location, beginning planets or neighbors and they QUIT. Depending upon who, when and where it can significantly alter the balance of the game. Not to mention it is really no fun killing the Q.
I have lost in many games, but I have also found it enjoyable to make my enemy earn his victory. I try to inflict as much pain as possible. There are so many things you can do even when being overrun to deny the enemy an easy time. And do you not owe this to the other players on the board?
In addition, when you look at the players who quit, they will typically be in multiple other games. And guess what, they have time to turn in their turns in the other games.
I would propose a series of No Quit games be set up by Havoc instead of the No Frills games. If you decide to join, you also decide to play the game out. If someone quits, perhaps they could be banned from future No Quit games. It could be tried at first with no penalty, relying on the honor of the player joining.
I will point out one of the basic problems with VGA which is understood by veterans but probably not newer players. When you first join a game turns take minutes. It makes you want to join more games. However, when you get into the mid game, turns can take hours. So if you have to begin three games simultaneously, you can be setting yourself up for a burden down the road. Which is exactly why you will not find wyvern playing in more than two games at any one time.