ITA score

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Rock Head
Posts: 113

ITA score

Post#1 » Sat Nov 07, 2009 9:39 am

I need an explaination of the ITA scoring dumb down so I can understand it. I was educated a long time ago, I did my lessons, in chalk, on the backs of shovels.

OH! That was Abe Lincoln, he was in the class ahead of me. We had no computors or calculators, I even learned how to use a slide-rule. The way thing use to be done.

Thank you

Rock Head
Onward into the fog--Wet Willie

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B A N E
Posts: 3777

The docs...

Post#2 » Sat Nov 07, 2009 10:00 am

Havok wrote:Here are the ITAScore Doc's with an example at the end.

ITASCORE 2.0 RC4 , by Paolo Fiore

The Final Score for VGAPlanets!

New features available in ITAScore 2.0:

STARBASE DOOM BONUS : configurable bonus to destroy the enemy bases and the HW
PLANETS SPECIAL BONUS: configurable value in some or each planets
BASE BONUS : value of each planets without the special bonus
ZONE VALUATION HOME WORLD: distance bonus based on the HW distance
NEW COMPLETE DESCRIPTION OF THE CONFIGURATION AND THE SCORE in the host msgs
SCORE ON/OFF IN THE HOST MSGS...

1. INTRODUCTION

ITAScore is a completely customizable scoring program. You can define all kind of formulas on any VGAPlanets' parameter. This allows you to tailor your scoring system to any scenario you are going to use in a game.

ITAScore creates an itascore.txt file and sends a message containing the score and the settings to all the players each turn.

ITAScore cna create an ascore.dat file fully compatible with Autotroll and
Ascoregif, for online visualization.


2. CONFIGURABLE OPTIONS FOR ITASCORE


Planet Bonus: enable/disable planet score. You can set a different value for each planet or configure group scores.

MineFields: enable/disable minefield score. This value is based on the "mine units".


Planet Resources: enable/disable mines and factories score. It is based on the sum of the mines and factories.

Planet defences: enable/disable the planetary defenses' score. It is based on the total number of planetary defense posts.

Ships : enable/disable the ships' score. You can calculate it counting minerals used and MCs or total Mass and MCs.

Tons : enable/disable the accounting of destroyed kilotons in ship vs. ship battles.

Starbases: enable/disable Starbase score. It is based on the total number of defenses and the sum of the Tech Levels.

Torpedos: enable/disable torpedo score. It keeps track of all the torpedoes built, on Base and aboard ships.

Fighters : enable/disable fighters score. It counts all fighters built.

Zone areas: enable/disable the score based on zones. You can set the planets' value bsed on their distance froma given point. You can choose to divide the map in zones or to evaluate on the absolute distance.


New features available in ITAScore 2.0:

STARBASE DOOM BONUS : configurable bonus to destroy the enemy bases and the HW
PLANETS SPECIAL BONUS: configurable value in some or each planets
BASE BONUS : value of each planets without the special bonus
ZONE VALUATION HOME WORLD: distance bonus based on the HW distance
NEW COMPLETE DESCRIPTION OF THE CONFIGURATION AND THE SCORE in the host msgs
SCORE ON/OFF IN THE HOST MSGS...


3. CONFIGURING ITASCORE
(remember: if you are using an old version of ITAScore you need to delete any old configuration file before using this new version !!!)

The use and configuration of ITAScore is fairly simple:


1) Put all the program files in the HOST directory.

2) Launch ITASETUP: itasetup.exe game_dir

3) Create the following line in auxhost2.ini:
ITASCORE.EXE GAME_DIR

4. CONFIGURATION EXAMPLE

The following configuration has been used for the VGAPlanets Italian Championship
(750ly circular map, medium-poor scenario, no add-on and hosted by TimHost).

No Fighters
No Mines
No Torpedos
Ships: / 5
KTons: * 1
Starbases (Doom bonus is: 'Y')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 50
Defenses: / 7
Resources: / 12

Planet Valuation is: Zone
Distances: * 20
4 zones are 150, 300, 450 and + LYs
for 1, 3, 10 and 3 points



Score example for the above configuration:

Total planets owned= 10 50*10= 500 points
Total mines+factories=1200 1200/12= 100 points
Total planetary defense posts=700 700/7= 100 points
Total du+mo+tr+MC ships=9000 9000/5= 1800 points
Total kilotons ship vs. ship= 3000 3000*1= 3000 points
1 base with: 200 defenses 200*1= 200 points
10,10,8,6 tech-level 34*7= 238 points
zones:
2 planets in zone 150ly= 1p 20*1*2= 40 points
2 planets in zone 300ly= 3p 20*3*2= 120 points
6 planets in zone 450ly= 10p 20*10*6= 1200 points
9 planets in zone >450ly= 3p 20*3*9= 540 points
Total score: 7838 points
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Post#3 » Sat Nov 07, 2009 10:02 am

C-M ITA settings wrote: (-h000)<<<ItaScore>>>

No Fighters
No Mines
Torpedos: * 0

Ships: / 12
KTons: * 1

Starbases (Doom bonus is: 'N')
Defences: * 1
TechLevels: * 7

Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12

Distances: * 15
Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points
Everything in dark red, no score is accumulated.
Everything in cyan is scored.

Specifics next.
Last edited by B A N E on Sat Nov 07, 2009 10:21 am, edited 2 times in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#4 » Sat Nov 07, 2009 10:14 am

Ships: / 12
Ships construction value cash/minerals is totaled.
Notice the /12, the total value is divided by 12.
(This score changes from turn to turn)

KTons: * 1
Ships destroyed is accumulated as part of the score.
(This score only increases. A player will not lose this part of ITA score)
Very combat active players can have very high scores and
theoretically could win the game and not own a thing.

Starbases
Defences: * 1
Starbase defence points are totaled.
One base with 200 base defence = 200 ITA points.

TechLevels: * 7
(1-10)*4 = 4-40 pts * 7 = 28-280 points per starbase.

Base Bonus: 15
15 points per base.

Defenses: / 7
Planetary defense posts are totalled and divided by 7.

Resources: / 12
Total mineral resources are totalled and divided by 12.

Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points


Planets are scored based upon where they are relative to the
center of the map.
Planets ranging from 0-200 LY = 1 pt each.
Planets ranging from 201-400 LY = 3 pts each.
Planets ranging from 401-700 LY = 10 pts each.
Planets ranging 701LY+ = 3pts each.
Last edited by B A N E on Sat Nov 07, 2009 2:47 pm, edited 1 time in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#5 » Sat Nov 07, 2009 10:24 am

In short:

Ships
+ tons sunk
+ bases
+ base tech
+ base def
+ planet def
+ resources
+ planets.
=
ITA Score
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Rock Head
Posts: 113

Post#6 » Sat Nov 07, 2009 1:06 pm

Thank You Bane and Havoc


Rock Head
Onward into the fog--Wet Willie

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Don Quijote
Posts: 27

Post#7 » Sat Jul 23, 2011 7:56 am

Hi everybody!

This thread helped a lot in understanding the ita score!

One thing in banes explanation differs from the way I understand it though.
Resources: / 12
Total mineral resources are totalled and divided by 12.


By resources I understand tri, dur, mol, MCs and Supplies. In the ita score one gets points for factories&mines though, as far as I can see (in the documentation), right?

I still have two questions.

Is there a way to look at the score itself, preferably with as many details as possible? So far, I only know, that one can see the percentage of the ita score one has in comparison to the other players on the game screen (I joined unnatural 5).

Do the ita score points add up from turn to turn (like invasion points in the invasion scenario) or are the points totalled up each turn "isolated" so to speak (like in Tim´s score). E.g. if you had a vast empire during the game but at turn 100 you are nearly extinguished, you would still lose by far, right?

I hope, I could make my questions clear enough? :D
"You are erratic, conflicted, disorganized. You lack harmony, cohesion, greatness." - 7 of 9

User avatar
B A N E
Posts: 3777

Post#8 » Sat Jul 23, 2011 8:58 am

You are correct regarding resources.

As for score being cumulative turn to turn, that is not the case.
Only the tons sunk accumulate and stay with an empire.

All other scores are a snapshot of that turn.

Look through the game scores and you'll see some scores rising
and then falling.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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BitMask
Site Admin
Posts: 2318
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Post#9 » Sat Jul 23, 2011 9:02 am

On the game page, the actual score as well as the percentages are displayed. There are not any more details than that.

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Don Quijote
Posts: 27

Post#10 » Sat Jul 23, 2011 5:21 pm

Thanks B A N E, thanks BitMask!

I tried to add my own points up for this turn (3) in the game Unnatural 5. I had some hope of beeing able to give other players some more insights about the ita score (e.g. rounding) since the official documenation is not that specific.

Oddly enough my calculations were off by approx. 1/3. On the game page I have 757 Points this turn, in my calculations I only have about 500 points.

At the end of the day, at turn 100 one player is probably gonna be that mighty, so there´s no question about who won. But still it would be kind of interesting to know, if others also have a far different score in their own calculations, or if I might have made some error. :lam:
"You are erratic, conflicted, disorganized. You lack harmony, cohesion, greatness." - 7 of 9

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Kassengestell
Posts: 228

Re: ITA score

Post#11 » Wed Jan 25, 2012 10:37 am

hi,
i got nearly the same result as you - my own maths had a result 1/3 under my real score...

when i have some time i will try a new calculation. 8)
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Osiris
Posts: 19

Re: ITA score

Post#12 » Thu Jan 26, 2012 10:02 am

how about cloned ships?

which amount of money is used for the score calculation. the usual price of the ship + parts or twice as much how one pays for cloning?

User avatar
Kassengestell
Posts: 228

Re: ITA score

Post#13 » Thu Jan 26, 2012 12:55 pm

my actual score in brass tracks 8 : 2089

my calculation : 1153

i have no clue where the error could be... :?:

edit: everything is clear for me except the ressources-thing. factorys + mines and then ?? ressources in the ground of all planets or on the survey or both or what ??
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Kassengestell
Posts: 228

Re: ITA score

Post#14 » Sat Feb 11, 2012 4:01 am

hmmm, i really don't understand this scoringmethod. yes - i know the theoretical calculation, but i don't know what brings the most points.

in brass tracks 8 i have the most planets, starbases and ships but with this scoringmethod i am only fourth...
so what do i have to do to get more points? seems at this site this is the favourite winningcondition.
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Fexer
Posts: 143

Re: ITA score

Post#15 » Sat Feb 11, 2012 10:20 am

As simple as that, sink ships!

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