The Q and towing

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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Hawkeye
Posts: 1029

The Q and towing

Post#1 » Sat Jan 26, 2013 10:04 pm

Anyone out there know how the Q achieves holding your ships onto his planets? Specifically, warp settings, waypoints, ship IDs used for towing etc...

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Havok
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Re: The Q and towing

Post#2 » Sat Jan 26, 2013 10:38 pm

Hawkeye wrote:Anyone out there know how the Q achieves holding your ships onto his planets? Specifically, warp settings, waypoints, ship IDs used for towing etc...
What I can say about The Q is this. It cheats. It runs on during the host and has access to all TRN files as well as hosting info. That's how it gets it's edge and the best way to defeat it is by overwhelming it with brute force.
Regards,
][avok

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FireAge
Posts: 424

Re: The Q and towing

Post#3 » Sun Jan 27, 2013 7:35 am

In addition, the Q is bad at dealing with minefields, and even worse than that at dealing with webmine fields.

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Fonz
Posts: 36

Re: The Q and towing

Post#4 » Thu Jan 31, 2013 5:09 pm

Havok wrote:What I can say about The Q is this. It cheats.
Given the complexity of the game, I imagine that it is very hard to develop a computer player that can realistically play (any race) like a capable human player would. Hence, almost all computer players cheat to some extent and the host's challenge is to find one that strikes an acceptable balance of fairness and competitiveness.

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B A N E
Posts: 3777

Re: The Q and towing

Post#5 » Thu Jan 31, 2013 5:35 pm

Q...

I wish Red Troll had put switches and/or variables on the cheats that Q has.
#1: Can Q see cloaked ships? Y/N
#2: Can Q tow cloaked ships Y/N
#3: Can Q intercept cloaked ships Y/N
#4: Ram scoop on Q ships Y/N
#5: Fuel created by Q ships Ram scoop per LY

I'm sure there are others.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Fonz
Posts: 36

Re: The Q and towing

Post#6 » Thu Jan 31, 2013 5:58 pm

B A N E wrote:Q...

I wish Red Troll had put switches and/or variables on the cheats that Q has.
A computer player with a configurable amount of cheating, sounds like a programming challenge :D Any takers?

Super Tech
Posts: 69

Re: The Q and towing

Post#7 » Thu Jan 31, 2013 10:39 pm

Thing I noticed about Q.
Q ships that went through my Chunnel (they has warp 0 set) gained 2 fuel (1ly of ramscoop).
Q ships that are towed gain fuel. I ran out of fuel towing Q because he got heavier.
Q as an ally will ground attack you occasionally on the grounds of fairness.

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Havok
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Re: The Q and towing

Post#8 » Sat Feb 02, 2013 10:11 am

Feel free to go here and ask him.

http://sourceforge.net/projects/autotroll/

Username is Happyjack
Regards,
][avok

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BitMask
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Re: The Q and towing

Post#9 » Mon Feb 04, 2013 1:42 am

Spacelord is the best :)
Only thing is that it does not like PList games (yet)

jemmini
Posts: 71

Re: The Q and towing

Post#10 » Wed Oct 02, 2013 4:02 pm

dear gamemasters!
is it possible to get acquainted with the configuration of the computer player The Q, that plays on your host? I already for the second time have to deal with it... and I suspect that he sometimes deviates from the rules of the game. simply, I want to know what can be expected from him. or tell me where to read about The Q.

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albatross
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Re: The Q and towing

Post#11 » Wed Oct 02, 2013 6:52 pm

http://www.circus-maximus.com/theq.htm

No secret that the Q is cheating btw.

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Havok
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Re: The Q and towing

Post#12 » Wed Oct 02, 2013 11:19 pm

The Q knows all. The only cplayer that doesn't cheat is Spacelord. It plays an RST just like a human. The Q and others use all the game data at host time to determine it's moves.

You may want to read the last part of this interview I did with Red Troll a few years ago.

http://www.circus-maximus.com/dp-redtroll.htm
Regards,
][avok

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