Yes - it's really fun... Argh, no it isn't.Kratisto wrote:Ahh, the joys of old codebases...
Yes sure - but there are three (!) different codes, from - as i suppose - at least 5 different coders (me included), and some do it correct (like Nr. 1) and some not.Kratisto wrote:Well, if the problem is PHOST calcs differs from HOST, then there should be a way to make VPA use the correct one for the current game is displayed. I guess host autodetection is asking too much, so maybe just a simple flag in the options screen?
No that would be too easy in that codeKratisto wrote:Anyway, I imagine the real issue must be that the planet sim code is mixed with the screen presentation... makes me want to take a look, but I've only ever dealt with Delphi... so the ye olde DOS Pascal makes me afraid... ^^u
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