VPA 3.67 beta-4 has been released

This forum is for discussion of the VPA client.

Moderators: BitMask, Havok

User avatar
Quapla
Posts: 91

VPA 3.67 beta-4 has been released

Post#1 » Sun Jun 09, 2013 3:18 pm

Hi,

i updated the CTLR-V to view all Teleport-Bases. (Had to struggle with some memory leaks - please checkt the version esp. under XP/DOS).

Here are the notes:

Take care: Reset Video moved to CTRL.S

2013-06-05 Quapla (3.67b4)
! Reset Mouse and Video moved to CTRL-S (sorry again)
+ Teleport-Overview at CTLR-V, so together with SHIFT-V (view on/off), ALT-V (Teleport Manager)
! Fixed memory waste in TempShip-Management

Steffen
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
wasp
Posts: 424

Re: VPA 3.67 beta-4 has been released

Post#2 » Sun Jun 09, 2013 6:04 pm

Hi

In Dosbox it does nothing. I don't even have to try it in a game. Just type vpa and enter and it doesn't respond
"Amateurs study tactics, Professionals study Logistics" in Red Storm Rising from Tom Clancy

User avatar
Quapla
Posts: 91

Re: VPA 3.67 beta-4 has been released

Post#3 » Mon Jun 10, 2013 10:57 am

Yes, you are right - I am sorry. Something screwed the exe.

Everything is OK now.

Steffen
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
FireAge
Posts: 424

Re: VPA 3.67 beta-4 has been released

Post#4 » Wed Jun 26, 2013 4:16 pm

Looking very nice, well done! I like the new teleport overview.

However, if I dare, I would propose another small change to it.
When scrolling throught the overview, you center on the planet which is transferring something.
Instead would it be possible to only center on the planet if the user presses "Space" after selecting a transfer on the list?
Pressing "Enter" gives you the planet which is great as it is.

When I scroll through the list now, in a DosBox, it goes very slow, as after every line of scrolling, a new planet becomes the center, and everything has to be redrawn in the screen.

User avatar
Quapla
Posts: 91

Re: VPA 3.67 beta-4 has been released

Post#5 » Thu Jun 27, 2013 9:35 am

FireAge wrote:When I scroll through the list now, in a DosBox, it goes very slow, as after every line of scrolling, a new planet becomes the center, and everything has to be redrawn in the screen.
Thank you - maybe your PC is too slow :oops: - or DOSBOX is misconfigurated? #-o

I use DOSBOX as well and i have no performance problems.

Anyway, implementing this not a big act.
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
FireAge
Posts: 424

Re: VPA 3.67 beta-4 has been released

Post#6 » Thu Jun 27, 2013 12:32 pm

It depends on how much lines you have drawn in the map.
I always have loads of lines from the planets connected by 81ly and mines etc.

Though if you have a tip to speed up dosbox, that would be great.
PC is not the issue for sure :)

User avatar
Quapla
Posts: 91

Re: VPA 3.67 beta-4 has been released

Post#7 » Thu Jun 27, 2013 1:35 pm

FireAge wrote:Though if you have a tip to speed up dosbox, that would be great.
MAy be you can try this:

Start dosbox with:

Code: Select all

DOSBOX -conf dosboxvpa.conf -noconsole -exit
Save this config as dosboxvpa.conf and make changes in section [autoexec] as you need, keyboard and path etc.

Code: Select all

# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
#output=surface
output=overlay
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes.
#              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to handle.
#            
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=max
cycleup=10
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
# Lines in this section will be run at startup.
@echo off
keyb gr
# mount c: c:\
# mount d: d:\
# mount e: e:\
# mount f: f:\
mount v: d:\games\vgap
path = %path%;v:\
v:
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
FireAge
Posts: 424

Re: VPA 3.67 beta-4 has been released

Post#8 » Thu Jun 27, 2013 2:51 pm

That did make it a little faster yes. Now to compare and see which part helped out :)

Hmm, you have cycles set to max instead of auto, and output set to overlay, instead of surface.
Let me check which one does the most.

Ah no, I was kidding myself. That was just a placebo effect, it's not actually faster.
Oh well, at least I was happy for about 1 minute :)

jemmini
Posts: 71

Re: VPA 3.67 beta-4 has been released

Post#9 » Fri Jun 28, 2013 7:15 am

hi!

Image

User avatar
FireAge
Posts: 424

Re: VPA 3.67 beta-4 has been released

Post#10 » Sun Jun 30, 2013 7:08 am

I have another request Quapla.

Can you increase the amount of characters displaying how much is transferred or received to 5 digits?
Right now, if you use several bases to transport something to one location, it happens that you exceed 9999.
The CTRL-V screen will then not show this result properly, removing the leading value.

In the plate screen is does work well, as the full 5 digits are shown.

So far everything is working great. I have stopped using the teleport viewer addon, as it no longer adds anything for me.
Which is very nice!

Super Tech
Posts: 69

Re: VPA 3.67 beta-4 has been released

Post#11 » Fri Jul 26, 2013 6:31 pm

It would be good if the colonize mission was not selectable by the "C" hot key. 99.9% of the time "C" is intended to be cloak request. It should also show up in the error check. If either of these are possible with the current version, please let me know.

Thanks!

Return to “Project 7: VPA”

Who is online

Users browsing this forum: No registered users and 0 guests

cron