I believe Tim's original host program, 20 years ago, had square gravity as well, and was later changed to round. PHost offers both types using the RoundGravityWells option. The default, if the option is not specified, is square. Don't ask me why.Hawkeye wrote:Phost utilises a square warp well that extends 3 light years in each direction, which is slightly different to that of Tim's original host program.
PHost always rounds up. So if your distance-to-move is 81.00001 ly, PHost rounds that up to 82. This is so nobody can complain that it rounds down, "my ship only moved 80.95 ly, but the docs say I can go 81, I want my money back!".Based on this, and seeing as how the ship is approaching on a near 45 degree angle, the closest warp-well grid location to the starting point would in actual fact be located at 1094, 1113 which is only 82 light years away from the starting location. Given the way either (a) math was calculated on the early computers, or (b) Phost calculates stuff, if some form of rounding up occurred, this could account for the single missing light year.
So to recap, the ship flies 81LY which due to some sort of rounding actually ends up being 82LY, placing it in the warp-well, which then moves it another 4.3LY onto the planet. At least that's the best theory I can come up with
The game's configuration would be interesting, too.Hawkeye wrote:Take one of your ships with Transwarp drives, set it to warp 9, and give it a waypoint into open space exactly X=49 light years, and Y=71 light years away from its starting location.
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