I''d probably be up for that Hawk, but I'm not sure how you enforce the no quitting rule. Making it invitational only will help.Hawkeye wrote:At some point in the future it would be good to see a game that is:
Xenophobia - no allies, naps, truces, pacts, or trading. Everyone is an enemy.
Pit style map
Normal Pit levels of minerals and settings
Add-ons Teleport, Asteroids, Machines of Yore
No quitters - exiting of the game only allowed once reduced to zero starbases, no self-sabotage either
Game finishes after both (a) 125 turns played, and (b) no rank/score cross-overs for the last 25 turns
Improved ship list (ie one that makes certain ships now worth while building)
Q1: Basically it's so that the final rankings of the players are well and truly decided by the game end. Imagine playing in a game where it's set to end at turn XXX and if were only to go on for a few turns more you'd secure a higher place, maybe third? The way this works is that once the score graphs on the game page have no lines crossing over for the last 25 turns (ie players rank remains unchanged), then the game is ok to end (minimum 125 turns) - hope this makes sensewasp wrote:That's a very interesting setup.
What is "no rank/score cross-overs for the last 25 turns" BTW? How do you prevent people from quitting?
That will definitely accelerate combat, and will make it easy for a victor to "mop up" a vanquished victim. On the flip side, it will signficantly impact the "big boys" -- Colonies, Rebels, Borg, Robots -- who need time to get their economies built up to the point where they can support their fleets. In a smaller universe, they'll be found sooner by the torper races, and any competent Federation, Klingon, Romulan or Lizard captain who finds a carrier race early knows to strike now or make an ally. Since there are no allies, that leaves only one option.Hawkeye wrote:wasp wrote:Also, maybe make the map smaller? When yu conquer some race it's hard to move all those light years
Good call I'm thinking perhaps a map where the clusters are say 50% closer to the centre cluster
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