B A N E wrote:Iron Lady,
The rebs would build it for sweep and fronting purposes.
So, the gain in crew would make it useful.
Less so for the Cols because of Ftr sweep.
B A N E wrote:Scorpius.
Think about this from the other race POV.
(btw, I agree, 4 engines on the Scorpius is dumb...drop to 3 or 2)
A 6 bay, 180 cargo, tech six ,colonial carrier in the early game?
Early game, how does a noncrystal enemy stop that thing?
Whereas, a 4b/5fb/90cargo is a significant improvement.
Run some sims with a 4 beam SS Carrier for comparisons.
As for fuel issues, CofM has the Cobol and Aries. Small tanks
aren't a real problem for them.
I don't disagree that the Instrumentality is overpowered at T6.
Zaphod Beeblebrox wrote:][avok, if you could, I would like you to move the part of the FHost discussion between BANE and me about ship changes to this thread.
hennef wrote:the colonials do not need more carriers. they already have 5! 2 are good at fighting, 2 are good a building fighters, one is rubbish. compare that to the rebels: they lack the rubbish-ship. compared to the robots: you have 7 carriers. 3 for war, 2 as toys for fighter-building, 2 for not building. it is not that different. especially when you take all the assisting ships into account. the CoM have lots of useful ships, like the cobol. the rebel has falcons and both have the cygnus. the robot has only one more ship: the cat!
so, if the CoM would get another carrier, the rebel must get that one too AND the robot must get another torper.
if anyone deserves a better fighter-carrier, it would be the empire. give the cruiser another fighter-bay. thats it and go!
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