Zaphod Beeblebrox wrote:I think the solution to the SDSF and MDSF is to increase the SDSF's cargo capacity to 300, increase the MDSF's cargo capacity to 500, and greatly increase the costs for both.
This makes them both truely useful ships and possibly worth building in their own right, and would make them too expensive to use as slot-fillers.
I would suggest increasing the cost of the small to at least 75. T=10, D=35, M=7.
Increase the MDSF to: $=90, T=10, D=50, M=9.
It might not make them absolutly prohibitive to use as slot-fillers, but it would help. With the higher amounts of Duranium it would limit the number built at new bases.
B A N E wrote:=====T_E_B_T_F_Crew_MASS_CARGO_FUEL_$$$___T___D___M
B A N E wrote:One of the things desired in fixing the original ship list is the removal
of slot fillers.
So, we have to up the cost.
BUT, to up the cost, IMO it should purchase usefulness.
I would not worry about what the original shipslot looked like.
I'm fiddling with useful cargo size with some justifications for the
high cost of the various "former slot fillers"
As for the sdsf, following Rimstalker's advice, putting 3 engines on
it is simply to remove that ship from existence.
Another option would be to perhaps talk to Merlin about a program
that would scan the host files and colonize all sdsfs and mdsfs with
tech1-5 engines after turn 20?
B A N E wrote:Replace in races 1-10 the mdsf with the Aries Class Transport.
The CofM doesn't build it, they have the vastly superior Cobol.
This is a ship that folks WILL build.
What's the drawback?
The Neutronic Fuel Refinery becomes junk?
Yes and no.
The Aries is a very vulnerable ship and can be preyed upon by
relatively small ships.
The NFR is not so easily killed.
Want high productivity? Aries.
Want higher security? NFR.
That leaves the sdsf.
I'm liking the idea of Merlyn deleting them in game.
One reason I like the idea of an in game filter is that if the sdsf
is needed and it is built with a respectable engine, it isn't just
a slot filler. The more I think about this, the more I like it.
Then, we just up the cargo hold of the sdsf to say... 300?
Small, useful, deleted when abused.
The biggest problem for armed freighters is the big boost you give the Gorn in doing so: Haul around all your freight needed while hissing. You don't want to do that IMO.B A N E wrote:Only problem I see with putting a beam(s) on freighters is that it makes freight raiding by small ships like scouts much more
... more thinking/tinkering
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