the.Ant wrote:I have neither spend hours analyzing the shiplist nor am I an expert player, so this is just my personal opinion:
What I personally find really annoying about the Romulans is that they don't have ANY economic bonus. I mean 'bum' is a good joke.
Sure, the ships are cheap and they can be effective with cloak intercept,
but that's basically it. Cloak intercept.
You still need twice as many darkwings as the ships you want to take out. Which involves high logistics, because that also means you have to move twice as many ships to the same point, thereby you loose a great deal of flexibility.
Besides the low cost (and tricks like saving money through recycling), this still means that you have to build twice as many ships as the enemy if not more. Besides the cost-factor, this is also really timeconsuming. My point is, that yes the bird CAN be very powerfull, but they can also quite easily get "stuck". For example I played the birds in one game where I just didn't find usable native planets, those who had natives on them were all desert. By the time I got my economy going, the shiplimit was almost hit. Most other races (all?) have one way or the other to cope with such situations, but the birds really have a problem. All they can do is to expand heavily, which involves LDSF, which spoils the cloakingfactor.
Besides all shipdesign adjustments, I think the Bird really need some economic assistance, and if it's only a terraformer to make native planets more usable. Another possibility would be a cloaked LDSF but that might become a too valuable trading object, for example to the lizard.
However, I find it ridiculous that some people here are so eager to reduce the "disadvantages" of races like the colonials or robots (yes, they have useless ships, so what) while I rarely encounter games where those races face serious problems... on the other hand Birds or Fascists are seldom seen among the first places.
The Romulans are a tough race to play. So are the Klingons. They both require a lot of understanding of the game and how to put together effective fleets. I suspect that this is the major reason you don't see the in first place a great deal.
Anyone can get 'stuck' as you put it. Any race in a bad spot is going to have a hard time. That is just the way it is.
The redesign of the ship list is not about correcting the problems of one race. It is about getting rid of, or changing, ALL of the useless ships in EVERY race's fleet.
I'm not sure I agree that every ship in the Romulan fleet should be a cloaker. In 'reality' it would be sensitive military technology. Putting it on every ship in the fleet would drasticly increase the possibility of the technology being acquired, and used, by other races. This danger would be represented in VGAP by the cloning of ships.
I think you're right, BANE, about cloaking ships being a race ability for the Romulans. That would be nice. Although I can see a cloaking Patriot being a pretty nasty thing, too: How would you like to see a dozen Patriots show up in your home cluster in one turn? How about a dozen cloaking Instrumentalities?