The Klingon Empire

This is a host addon with a Battlestar Galatica based theme.

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Shardin5
Posts: 3808

The Klingon Empire

Post#1 » Mon Mar 15, 2010 8:38 pm

Klingon Empire
Predator LRSM
To use the Predator, you selected your target, when host runs the weapon will launch and the missile will start tracking the target ship. The missile will track for 5 turns at Warp 15. If the Predator hits it does (x) number of mine hits in damage (x = config setting 2 to 6). After turn 5 the Predator has used up all of its fuel and can no longer track the target and has no more energy for destructive damage.
Predator Ship requirements, Tech lvl6, 20 of each mineral 100 mega credits, 50kts fuel. Can be swept by target starting on 2nd turn
Predator LRPM
This Predator Missile is Planet based. You select your target(FC set to ship ID#), when host runs the weapon will launch and the missile will start tracking the target ship. The missile will track for 5 turns at Warp 15. If the Predator hits it does (x) number of mine hits in damage (x = config setting 2 to 6). After turn 5 the Predator has used up all of its fuel and can no longer track the target and has no more energy for destructive damage.
1 LRPM is available for every 50 planet defense posts, 20 of each mineral, 100 mega Credits, 50kts fuel. Can be swept by target starting on 2nd turn
Plunder
Minimum 100 clans, 100 Happiness, Minimum 100 mines. Half of the planets Minerals can be mined in 1 turn. All mines are destroyed on the planet, 60%-70% of the Natives die, 60%-70% Clans die, the temperature of the planet will change to 0-6 or 94-100. Natives, happiness will drop 50pts.
Chang cloak
This is a very advanced cloaking device that allows firing weapons in combat while cloaked.
Now the Gr'oth D7 and the mIl'oD ships are refitted with this special device.
This device works in Ion Storm and in Tachyon Fields emitted by Loki’s, but it's very expensive in terms of fuel. Every times it's activated it burns the amount of fuel specified by Exp Cloaking fuel burn=15kts configuration parameter.
This device is automatically activated (if the ship has the necessary amount of fuel and is (undamaged) entering in combat, and is deactivated when combat ends. In combat, all enemy hit odds drop down dramatically (35% for beams and torpedo), if this device is active. This device can be deactivated using any friendly code that begins with "NC", or set NC in the extended mission via M.I.T
Ram Mission
This mission allows Glory ships to ram an enemy ship in combat.
When ramming the ships move forward to the enemy ship at twice speed, not twice the distance and avoiding all minefields.
This inflicts 1 minehit of damage to the enemy ship.
To ram the enemy you must set your friendly code to "ship id #" and set the extended mission "Ram!" via M.I.T.

Advanced Fighter Missions
Standard
Advanced Torpedo Missions
Cruise Missiles +35% accuracy
Cruise Missiles +15lyr range

Race Combat Advantage
Beam Recharge rate 200%
Beam Fighter Range 75000 meters
Starbase Boarding factor 6:1
Starbase Defense factor 6:1
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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