When placed a Hellfire bomb can be deployed on delay of 1-3 turns, or for immediate detonation. When deployed on a delay, the HFB is visible to all ships, within 45 light year radius. When it detonates, the HFB causes a fire filled shock wave to propagate from the origination point of the device. The wave expands instantly 40lyrs and then collapses for 4 turns, at 10lyrs per turn. The wave does 4 mine hits of damage to all ships in blast radius of first turn, 3 mine hits on the 2nd turn, 2 mine hits on the 3rd turn, 1 mine hit on the 4th turn and dissipates totally by 5th turn.
Requires a Ship with 5,7,9,11 torpedo tubes and 350 torpedo’s. Hellfire effect is created by an imbalanced amount of positive charged webfields and negative charged webfields collapsing on each other, at the point of detonation.
1st turn 40lyr Radius 4 minehits of damage to all ships in effected field
2nd turn 30lyr Radius 3 minehits of damage to all ships in effected field
3rd turn 20lyr Radius 2 Minehits of damage to all ships in effected field
4th turn 10lyr Radius 1 minehit of damage to all ships in effected field
Tholian ships, setting inside of a web will receive notification of how much fuel a web drains.
See Multiple Race Section
Advanced Fighter Missions
Advanced Torpedo Missions
Race Combat Advantage
Torpedo Kill Factor 150%
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