VPA 3.65 released

This forum is for discussion of the VPA client.

Moderators: BitMask, Havok

User avatar
Quapla
Posts: 91

VPA 3.65 released

Post#1 » Sun Apr 07, 2013 7:12 am

Hello folks,

after a long saturday of testing I can release VPA V3.65 as final. Although I am already working on V3.66 beta-1, I think this version is stable and (almost) bugfree.

Please feel free to drop me a line if you miss anything or even worse something doesn't work.

Anota: Take care to exchange the old VPA.MSG prior V3.65. If you made any changes be very careful and double-check (i.e. if you use UFO4DOS or own markers etc.)

Quapla

Version 3.65
+ Klingon Pillage in Planet Simulation (F6) added
! F6: Klingon Pillage/Rebel RGA -> No ship movement calculated. (Feature, no bug, to simulate the planet better)
+ Rebel RGA in Planet Simulation (F6) added
! Build Screen fixed for special abilities in prediction (Bug ID ID: 3278371)
+ Shift-F: Forecast for Planets (Minerals, Cash, Weappons) and Ships (ID and Name) are subtitled on screen
-> almost all T-Host-orders are simulated, still beta and to be improved
! Klingon Pillage/Rebel RGA in Planet-View (Happy, Colonist, Natives)
! Shift-F1 Planet-Forecast now shows its forecasted ships, too (like Shift-F2)
! Shift-F1 and Shift-F: Forecast in correct order, with Pillage/RGA and Planet Growth, all well sorted and reorganized. Still to be checked and improved! Now is a complete host run for the planet simulated.
! Free Fighters are read and calculated from Host Messages, too
! Civil War/Riots fixed
+ VPA Extra Feature are read from messages and handled in transfers
+ Super Refit in Forecast and in ship display added
+ Forecast for brandnew starbases added (N)
+ Forecast for Ground Attacks, per defined Colonists and Defense Posts
! Find ships is again on F8
+ Check Mistakes Shift-F11: Cloning added, see change.txt for details
+ Help pages for Shift-F11 updated
! minor bugfixes
! Now shows (almost) correct amount of new clans and natives, and happyness.
+ CTRL-V added to edit Common Mistakes parameters in VPACMx.INI
! NoNTax in Common Mistakes reestablished (acts like VPA 3.64 beta 4, LowNTax)
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
Quapla
Posts: 91

Re: VPA 3.65 released

Post#2 » Sun Apr 14, 2013 1:42 am

Upcoming in V3.66 (still beta1)

Version V3.66
! Shows bases that built, lastbuilt and are supposed to be to build next
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: VPA 3.65 released

Post#3 » Sun Apr 14, 2013 11:15 am

Loving these VPA updates. Much appreciated!
Regards,
][avok

User avatar
Klauser
Posts: 991

Re: VPA 3.65 released

Post#4 » Sun Apr 14, 2013 1:15 pm

Excellent! Many thanks!!!

=D>
Klauser

"Any ship can be a minesweeper ... once!"

User avatar
Raúl GH
Posts: 5

Re: VPA 3.65 released

Post#5 » Fri Apr 19, 2013 9:57 am

Hi Quapla,

Thanks for keeping active the development of VPA. While playing a game hosted by Circus-Maxiums we found a possible bug, the description of the problem is:

Playing with the Fascists (Race 4), I pillaged an enemy planet (Lizard), the in-game messages inform that there are some Lizard colonists remaining on the planet, but the ship that pillaged the planet does not see them, indeed it sees the planets as it was 6 turns ago when it was owned by Race 4. While this is not a big issue, it can lead to problems because VPA allows me to pick up fuel and cargo from the planet surface, this opperation should be forbidden by the client, as it will cause turn corruption (or cheating alert) when the TRN is send to the hoster. I found this issue playing with VPA 3.63, and apparently it is not solved after updating to 3.65 (or maybe I missed something).

Thanks!

Best regards,

Raúl

User avatar
Quapla
Posts: 91

Re: VPA 3.65 released

Post#6 » Fri Apr 19, 2013 10:11 am

Hm, very strange - I read your error message now twice and once more again.

I really have no clue how this can happen, and possibly redone.

Thats what I understood:
1. You pillaged a LIZ-Planet
2. Result of Pillage no more colonists on it (information from your ships over planet)
3. But VPA shows planet belonging to you (with no colos)

I will look for it - please send me your game data (complete folder zipped) - thank you.

Btw, actually I have no games running at CM...

Steffen
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

User avatar
Raúl GH
Posts: 5

Re: VPA 3.65 released

Post#7 » Fri Apr 19, 2013 5:29 pm

Hi Quapla,

Thanks for the quick reply. Not exactly:

1. I pillaged a LIZ-Planet
2. Result of Pillage: 10400 Lizard colonist alive (information from the game message that summarizes the result of pillage)
3. My ship over the planet does not see the current status, but the status of the planet 6 turn ago (when it was mine), and VPA allows me to get cargo from the planet, which leads to problems with my TRN. Fortunatelly, I could identify the source of problem when the TRN was checked by the host, droped the cargo and re-send the TRN (which apparently is now OK).

I sent you the zipped files, I hope it helps.

Best regards,

Raúl

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: VPA 3.65 released

Post#8 » Fri Apr 19, 2013 10:08 pm

Just a note. I talked with him about this and he hasn't been sweeping his game folder between turns. We're going to see what happens next.
Regards,
][avok

User avatar
Quapla
Posts: 91

Re: VPA 3.65 released

Post#9 » Sat Apr 20, 2013 1:07 am

No, I don't think that this is the main problem. As far as I can remember the message from turn 23:
(-p0000)<<< Distress Call >>>

The colonists on
XXXXXX
have been massacred by
YYYYYY forces
living on the planet.
The colonists fought hard...
...but to no avail.

was not parsed by VPA. This was already on my agenda to be added in further releases, since VPA doesn't remember ground-attacked planets at all.

Raul, can you send me RST of of turn 23? I will try to add this in 3.66 beta2 (beta1 is still checked and cannot be released on SF-Net yet, because have changed the database structure)

Add-On: I hope this bug is fixed now - i will have to check this in live games first.
...still playing VPA in a box...
latest VPA: https://sourceforge.net/projects/vpa/

Return to “Project 7: VPA”

Who is online

Users browsing this forum: No registered users and 0 guests

cron