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Classic Privateer Tactics
by Dr. Dorn Peterson
Don't fight - ROB. We will see occasions when a ship will
be used as a Sacrificial Lamb (SL) but other than that you
should never fight anything even close to your size. A cloaked,
undamaged MBR is much more useful than the benefit from eliminating
an enemy's medium size capital ship.
Play the
fuel game. You will always need less fuel than they do. Strip
unowned planets of fuel with "gather" and whenever
you can't steal a ship at least steal its fuel.
Steal
ships. (Now we get down to the meat of the problem.) The following
tactics are all based on the problem that in order to steal
a ship's fuel, so that we can tow it to a SB, we MUST be at
exactly the same coordinates as the enemy ship. We can't use
intercept to get there because the turn order is steal - move
- combat. If the enemy capital ship has enemy set to Privateer
(if he doesn't have it set to Privateer the first time he
will from then on), you will die at the end of movement and
before you get a chance to steal. You have to be cloaked when
you arrive at the same place as the enemy ship.
Wait at
a planet (yours or unowned) from which you have removed the
fuel. If you are sure that you have more fuel capacity than
he has fuel then just set ROB SHIP and wait until the next
turn to begin towing him back to your SB. You can't do this
at his planet because he might transfer fuel up from the planet
and that happens AFTER you rob. Lo and behold, you end up
with a very angry capital ship on your hands, he has fuel,
you are not cloaked, and you get blown away.
Use a
sacrificial lamb (SL) at one of his planets to capture capital
ships. Get a cloaked ship to one of his planets where you
know ships to be. Pick the ship you want and tow it out to
a waypoint where you have one or more MBRs waiting. Make sure
you pick a waypoint position so that if one of his other ships
is set to intercept the one you are stealing, the other one
won't be able to make it that far (also see tactic #5. This
is called the SL gambit because the ship doing the towing
gets pasted at the end of movement (you haven't stolen the
enemy's fuel yet, that's what the other, cloaked MBRs are
there to do.) You can try to set it up so that your ship just
runs out of fuel at the end of the tow but this is a little
dangerous. What happens if the ship takes on cargo and is
heavier than you thought?
Projecting
a ship's course. (Your opponent has to be very inexperienced
for this to work.) If you see a ship moving toward a planet
that is more than 1 jump away, you can try to project where
he will be on his next jump if he continues to move at the
same speed. If you try to do this a lot, you will start to
appreciate the Pythagorean Theorem.
Bait and
switch. Send a nice target, a full large freighter or uncloaked
captured capital ship, toward enemy space. Unfortunately,
for the enemy, it is accompanied by a couple of cloaked MBRs.
Make sure that the freighter is out of fuel at the end of
each jump. That way you don't loose it when some capital ship
arrives with weapons cocked.
The intercepted
freighter gambit. If your enemy is "protecting"
his freighter by having a capital ship continually intercept
it, you can easily get both. Have a cloaked ship waiting at
a planet when they arrive. Tow the freighter with your ship
but tow it in a known direction and tow it further than the
jump range of the enemy capital ship. Have a second MBR waiting
at the position where the capital ship will end up. Example:
Both freighter and capital ship have been moving at warp 9.
Tow the freighter 90 LY north. Have the 2nd MBR waiting, cloaked,
81 LY north. The capital ship will try to follow the freighter
but won't keep up. You capture the freighter with guns (You
DO put only x-rays or disruptors on your MBRs, don't you?
After all, MBRs are NEVER supposed to fight anything but freighters.)
The enemy capital ship is in deep space, at a known position,
where it is easy to ROB and then TOW.
The pirates
nest. Privateers have real trouble defending a specific planet
against a large fleet. The best defense is that they shouldn't
know were the SB or rich planet is. Second, you can spread
cheap ships (they don't have to cloak) around your empire
that always have ROB set. These will rob enemy cloakers that
are exploring your empire (this can be disabled by the host
in ver. 3.1). But assume the worst. Your enemy knows where
to do you damage and has a fleet on the way. Don't fight back.
Set up
a pirates nest at a planet they are likely to pass through.
This is a collection of cheap BR4s with warp 5 engines and
some MBRS. The BR4s wait at the planet until the fleet arrives.
Each one then tows a ship out to waiting MBRs, to deep space,
and maybe one to the SB (if the SB is capable of handling
that one.) This breaks up the fleet and gives you a chance
to handle the ships one at a time.
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