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The Rebel Fleet

SMALL DEEP SPACE FREIGHTER
The small deep space freighter is not the best pic for anyone except for the Lizards with their 30x ground combat force. Likley candidate for colinization.

TAURUS CLASS SCOUT
An interesting ship for the Rebels. 590 fuel gives this ship the ability to go great distances. As an economic asset, this ship leaves much to be desired. But for relatively safe fuel movement...it has a purpose.

CYGNUS CLASS DESTROYER
Dirt cheap and hits almost as hard as a Nebula in games where the Shield bonus is on. In combination with the Patriots, this ship gives torpers nightmares.
FALCON CLASS ESCORT
T
he best Hyperjumping probe in the game. 30 less fuel than the PL21, but 6 times the cargo space. With the Falcon, the rebels can develop extended empires quickly and are the only race that can grab planets faster than the Borg.
NEUTRONIC FUEL CARRIER
Build a few to refuel your ships at the edges of your empire. The usefulness of this ship depends on how rich the game is.
MEDIUM DEEP SPACE FREIGHTER
If you are playing in a game where many of the planets you find will not be worthwhile, you may want to build an MDSF (Medium Deep Space Freighter) so that you can scout out the good planets. Once the MDSF's job of scouting has been finished, it can be colonized or put to use in small cargo transport. If you plan to colonize it you may choose to build a Smallie (Small Deep Space Freighter) instead.
DEEP SPACE SCOUT
This is a medium freighter with 4 beams and an extra 200 fuel. With these bonuses, it still gets chewed in situations where the MDSF gets captured. Where this ship is useful, the Rebel is often better served by using the Taurus.
GUARDIAN CLASS DESTROYER
This is your response to the shields of large enemy battleships. Armed with Mark 7 Torpedoes it removes the shields of any capital ship and can even cause some pretty good damage before getting destroyed. The Guardian often is the ship you sacrifice to succeed in a special task.

ARMORED TRANSPORT
This ship cam be summed up in 1 word. JUNK. It's similar to the DS Scout with less range, more mass, more crew. But requires a 2nd engine and still gets captured. Do your empire a favor and avoid this ship.

SAGE CLASS FRIGATE
Another one of those ships that determines the skill level of a Rebel Player. It suffers from low crew, low weapon count and requires 2 engines. Build the Cygnus instead, you'll be happier and more effective.
SAGITTARIUS CLASS TRANSPORT
An alternative to the Gemini when you absolutely have to have the fighter production now and do not have the cash for the upgrade to Gemini. It can serve multiple duties within Rebel space while building fighters.
LARGE DEEP SPACE FREIGHTER
The Medium and Small are too small, the Super Transport is too big, but the LDSF feels just right. This is actually the ship to build.

TRANQUILITY CLASS CRUISER
The minelayer and armed freighter of the Rebel inventory. With a massive cargo capacity of 380, the Tranquility can lay many minefields or one extremely large one. A Rebel should have more than one or two of these in his fleet.

PATRIOT CLASS LIGHT CARRIER
When the shield bonus is on, the Patriot is the torper's nightmare. This ship costs next to nothing to build and load and can tackle even the biggest ships in combination assaults. Bang for the Buck, this ship is arguably the most effective in the game.
GEMINI CLASS TRANSPORT
Do you need fighters in a hurry? This is the ship for you, capable of producing 40 fighters per turn, this ship supplies the fighter needs of the Rebels. It can also serve as minor freight moving also. Generally figure, One Gemini per Starbase.
IRON LADY CLASS FRIGATE
Crippled by a low crew count. In most combats with other torp ships and often with carriers, this ship gets captured rather than destroyed. 8 beams makes for great sweeping potential and should be used in that function, but the Rebel should try to keep this ship out of combat.
NEUTRONIC REFINERY SHIP
The neutronic refinery ship is a tech 9 ship with 10 engines and 1050 KT of cargo room. Fuel tank will hold 800 KT of fuel. The hull is very massive, 712 KT. The ship is armed with 6 beam weapons. This ship can produce up to 525 KT of fuel per turn.
SUPER TRANSPORT FREIGHTER
To big for most purposes. With tech 10 engines and the cost involved it is much easier to build a few Large Deep Space Freighters. But I like to call it "Starbase in a Box". You decide.

RUSH CLASS HEAVY CARRIER
Arguably the best carrier in the game. It's inexpensive for the power gained and a massive 390 cargo opens the door for the Rush that most other carriers do not have available. The Rush takes 15% damage from one mine hit. With 390 cargo, the Rush can carry 165 fighters and 225 supplies and take 3 minehits without being damaged. Moving to 300 supplies and 90 fighters is only useful in limited situations. But having the ability to drive right thru minefields makes up for the lack of sweeping ability.

MERLIN CLASS ALCHEMY SHIP
The Merlin Class Alchemy Ship is a tech 10 ship with 10 engines and 2700 KT of cargo room. The fuel tank can hold 450 KT of fuel. The ship's hull has a mass of 920 KT, which makes it one of the largest ships in any fleet. The ship is armed with 8 beam weapons and costs 840 magacredits to build. The ship can produce a maximum of 900 KT of minerals per turn ( 300 KT duranium, 300 KT tritanium and 300 KT molybdenum ).
 
 
 
 
 

Species Info:
Origins
Abilities
The Rebel Fleet

Strategies:
Rebel Without A Clue...
The Rebels Handbook
The Rebel Falcon: A Galactic Broom
 
 


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