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Small Deep Space Freighter
The small deep space freighter is not the best pic for anyone except for the Lizards with their 30x ground combat force. Likley candidate for colinization. |
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Cats
Paw Destroyer
The
Robot's one torpedo ship. And for the Robots, it is
quite sufficient for most situations. 300 cargo and
4x mine laying capacity supplies all the mine laying
needs of the Robot fleet. In combat, the Cat's Paw rarely
is sufficient as a front ship for the Robot carriers.
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Iron
Slave Baseship
A
good scout, anti-probe defense, money runner and best
of all, low cost fighter factory. It has the advantage
that it can fight battles and win where the Q Tanker,
being a much better fuel mover and fighter production
center gets captured. For overall effectiveness, the
Robot is better served with Iron Slaves than with Q
Tankers. |
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Medium Deep Space Freighter
If you are playing in a game where many of the planets you find will not be worthwhile, you may want to build an MDSF (Medium Deep Space Freighter) so that you can scout out the good planets. Once the MDSF's job of scouting has been finished, it can be colonized or put to use in small cargo transport. If you plan to colonize it you may choose to build a Smallie (Small Deep Space Freighter) instead. |
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Q
Tanker
A
dual purpose ship for the Robots. It moves nice amounts
of fuel and can build up to 12 fighters per turn. The
drawback to this ship is that it has such a low crew
count that it often gets captured and the single fighter
bay often never launches fighters resulting in a combat
ineffective ship. |
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Pawn
Baseship
Has
the best Bioscanner in the game. 100% guaranteed to
detect "Something". It actually can be used
in a similar fashion as the Empire's Dark Sense. The
Bioscanner can detect if your neighbor is nearby with
colonies that are just starting out. Also, knowing that
20+ defense posts causes the scanner to fail, the planet
that you DON'T detect early can be an enemy homeworld! |
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Cybernaut
Baseship
A
one shot warship and it isn't very good at that. Costing
as much as the Instrumentality and only half as effective,
the Robot is rarely in need of this ship. |
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Large Deep Space Freighter
The Medium and Small are too small, the Super Transport is too big, but the LDSF feels just right. This is actually the ship to build. |
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Instrumentality
Baseship
Is
the strongest tech 6 warship in the game. An early pair
of Instrumentalities can often destroy an enemy homeworld
before they can build the firepower to stop them. Later
in the game, the Robot is better served by using the
Automa and Golem. |
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Automa
Baseship
This
is an extremely nice ship for the Robots in situations
where they cannot build the Golem. However, the well
developed Robot will bypass the Automa in favor of the
far more effective Golem. |
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Neutronic Refinery Ship
The neutronic refinery ship is a tech 9 ship with 10 engines and 1050 KT of cargo room. Fuel tank will hold 800 KT of fuel. The hull is very massive, 712 KT. The ship is armed with 6 beam weapons. This ship can produce up to 525 KT of fuel per turn. |
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Super Transport Freighter
To big for most purposes. With tech 10 engines and the cost involved it is much easier to build a few Large Deep Space Freighters. But I like to call it "Starbase in a Box". You decide. |
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Golem
Baseship
Surprisingly
one of the most effective warships in the game. 6 less
beams than a Gorbie is often balanced by the 50 extra
cargo and 240 extra fuel. Added in, the free building
of fighters allows this ship to go where the Gorbie
cannot...extended invasions. |
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Merlin Class Alchemy Ship
The Merlin Class Alchemy Ship is a tech 10 ship with 10 engines and 2700 KT of cargo room. The fuel tank can hold 450 KT of fuel. The ship's hull has a mass of 920 KT, which makes it one of the largest ships in any fleet. The ship is armed with 8 beam weapons and costs 840 magacredits to build. The ship can produce a maximum of 900 KT of minerals per turn ( 300 KT duranium, 300 KT tritanium and 300 KT molybdenum ). |