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Team Game Configurations

3 x 3 Team Game Setup

(Three teams of 3 players)
 
Firstly determine which team is Team 1, Team 2 and Team 3. Choice order for team number is usually given in the order teams have signed up for the game.
 

Race Picking

 
Team 1 picks one race, Team 2 picks 2 races, Team 3 picks all three of their races, Team 1 picks 1 race, Team 2 picks their last race, Team 1 picks their last race from what is left.
 

Settings and Host Configs

 

Privateers will NOT be an option
All HOST settings will be default EXCEPT

- NO Cyborg Chunnel
- Cloak fail = 0
- Fuel to cloak = 2

 
The galaxy will be divided into 3 with an even number of planets in each sector. Homeworlds will be placed in each sector. All homeworlds will be known. The VGAP campaign editor will be used prior to turn 1 to place 100,000 credits, 20,000 supplies, 20,000 fuel, and 12,000 of each mineral on each homeworld. This is to be a fast strategic game, not an exercise in building economies. Players will start with no free ships. The game will run for a maximum 60 turns.
 

Sector Picking

 
Team 3 picks first, Team 1 picks second and Team 2 takes remaing sector
 

Game objectives, in order of precedence

(ie: if conditions 1 and 2 occur in the same turn, condition 1 takes precedence)
 
1. A team wins the game by having a total of 80 planets more than the team with the second highest planet count.
2. A team wins if they can take possession of 1 enemy homeworld from BOTH enemy teams and hold them concurrently for at least 1 turn.
3. A team wins if the other 2 teams run away. (resigns)
4. If no result by turn 60, highest planetary count wins.
 

These games are fast and furious. Individual player scores are irrelevant.  

 
 
 

3 x 3 Team Game STAGE II Setup

(Three teams of 3 players)
 
Firstly determine which team is Team 1, Team 2 and Team 3. Choice order for team number is usually given in the order teams have signed up for the game.
 

Race Picking

 
Team 1 picks one race, Team 2 picks 2 races, Team 3 picks all three of their races, Team 1 picks 1 race, Team 2 picks their last race, Team 1 picks their last race from what is left.
 
 
NOTE: Team 2 is NOT permitted to select the last remaining fighter race on their first selection. Example 1. If Team 1 selects Rebels, Team 2 cannot select Colonies AND Robots. Example 2. If Team 1 DOES NOT select Rebels, Team 2 CAN select Colonies and Robots. This rule ensures the option of at least 1 fighter race for Team 3.
 

Settings and Host Configs

 
 
Game will take place in the Tribeca Cluster (Alternative Map)
 
Privateers will NOT be an option
Giveplan add on (latest version)
Tim's Host program (latest version)
Alternative Map - Tribeca Cluster
 
All HOST settings will be default EXCEPT
 
- NO Cyborg Chunnel
- Cloak fail = 1%
- Fuel to cloak = 3
- No Meteors
- Damage to prevent cloak = 10%
- Empire Starbase free fighters = 8
- Crystals like desert planets = No
- Bird/ Fascist tax rate = 140%
- Terraforming Rate = 2
- Climate limits population = No
 
 
Additional Settings
 
Two free ships to start: LDSF and STF (Transwarp engines)
Starbase set to tech 10 everything
Random Rich universe
 
The galaxy will be divided into 3 with an even number of planets in each sector. Homeworlds will be placed in each sector. The VGAP campaign editor will be used prior to turn 1 to place 100,000 credits, 20,000 supplies, 20,000 fuel, and 12,000 of each mineral on each homeworld. The game will run for a maximum 60 turns.
 

All homeworlds be located no closer that 150ly to any border and will be known.

 
 

Sector Picking

 
Team 3 picks first, Team 1 picks second and Team 2 takes remaing sector
 
 
 

Game objectives, in order of precedence

(ie: if conditions 1 and 2 occur in the same turn, condition 1 takes precedence)
 
1. A team wins the game by having a total of 80 planets more than the team with the second highest planet count.
2. A team wins if they can take possession of 1 enemy homeworld from BOTH enemy teams and hold them concurrently for at least 1 turn.
3. A team wins if the other 2 teams run away. (resigns)
4. If no result by turn 60, highest planetary count wins.
 
 

2 X 5 Team Game

 
 
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