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THE REFERENCE
By C. Pirx

Last update 20th of May, 1996

Planeteers, fellow Privateers and the rest of the galaxy, This is a collection of the best material I could find on my tours through the vast and endless voids of the never ending Internet. To have the best use for it, download it, as the whole reference is on one page by simply using the "Save as" command in your browser. You can also download a file that contains "The Reference", written in Word 6.0, very good for easy printing. But check the release date carefully, sometimes this online reference will be more up-to-date. You will find all the information you need on a usual day in the echo cluster. All authors, from whom I took those information have been asked and they kindly gave me their permission (thanks a lot folks!) to use their work. It is not easy to keep up with all the modifications that are coming up all couple of months, so if you notice a mistake, or something else that can be improved, send me a note. If you do point out an error or give a good suggestion for how "The Reference" can be improved I will include it in the next version. Your name will also be added to the credits list. Just send me a note. Have fun playing VGA Planets,
Pilot Pirx

ContentsThis is the table of contents. This version covers:

Engines Table of Contents

Engine

Tech

Cost

Dur

Tri

Mol

StarDrive 1

1

1

1

5

0

StarDrive 3

2

2

2

5

1

StarDrive 3

3

3

2

3

5

SuperStarDrv 4

4

10

3

3

7

Nova Drive 5

5

25

3

3

7

HeavyNova Drv 6

6

53

3

3

15

Quantam Drive 7

7

170

3

3

15

Hyper Drive 8

9

200

13

3

25

Transwarp Drive

10

300

16

3

35


Fuel UsageTable of Contents

Engine

Warp 1

Warp 2

Warp 3

Warp 4

Warp 5

Warp 6

Warp 7

Warp 8

Warp 9

Star Drive 1

100.00

200.00

300.00

400.00

500.00

600.00

700.00

800.00

900.00

Star Drive 3

100.00

107.50

300.00

400.00

500.00

600.00

700.00

800.00

900.00

Star Drive 3

100.00

106.25

107.78

337.50

500.00

600.00

700.00

800.00

900.00

Super Star Drive 4

100.00

103.75

104.44

106.25

300.00

322.22

495.92

487.50

900.00

Nova Drive 5

100.00

103.75

104.44

106.25

104.00

291.67

291.84

366.41

900.00

Heavy Nova Drive 6

100.00

103.75

104.44

106.25

104.00

103.69

251.02

335.16

900.00

Quantam Drive 7

100.00

103.75

104.44

106.25

104.00

103.69

108.16

303.91

529.63

Hyper Drive 8

100.00

100.00

100.00

100.00

100.00

100.00

102.04

109.38

529.63

Transwarp Drive

100.00

100.00

100.00

100.00

100.00

100.00

100.00

100.00

100.00

The units are per 1/100,000 of a KT per LY I.e. 100 corresponds to .001 KT-fuel/KT-mass/LY A 200 KT ship going 20 LY at Warp 8 with Nova Drive 5 engines would take about 15 KT of fuel (.0036641*200*20) NOTE: Fuel usage formula is approximate with about a +/- 5 KT error
Beam TableTable of Contents The following table compares the various beam weapons. No major revelations here. Disrupters are the best beam weapons early in the game and Heavy Disrupters and Heavy Phasers are the weapons of choice among discerning warriors.

Name

Tech

MC/Beam

Damage

Kill

Sweep/Trn

Trit

Dur

Moly

Laser

1

1

3

10

1

1

0

0

X-Ray Laser

1

2

1

15

4

1

0

0

Plasma Bolt

2

5

10

3

9

1

2

0

Blaster

3

10

25

10

16

1

12

1

Positron Beam

4

12

29

9

25

1

12

5

Disrupter

5

13

20

30

36

1

12

1

Heavy Blaster

6

31

40

20

49

1

12

14

Phaser

7

35

35

30

64

1

12

30

Heavy Disrupter

8

36

35

50

81

1

17

37

Heavy Phaser

10

54

45

35

100

1

12

55

Finally, one little known fact makes these tables more useful. In a battle, the kill factor does nothing to help beat down shields. So if your object is to destroy ships, get the highest damage rated weaponry you can. But if you want to capture ships, balance the kill rating with enough damage rating to break through the shields.

Name

Tech

Cost

Dur

Tri

Mol

Mass

Kill

Damage

Laser

1

1

0

1

0

1

10

3

X-Ray Laser

1

2

0

1

0

1

15

1

Plasma Bolt

2

5

2

1

0

2

3

10

Blaster

3

10

12

1

1

4

10

25

Positron Beam

4

12

12

1

5

3

9

29

Disrupter

5

13

12

1

1

4

30

20

Heavy Blaster

6

31

12

1

14

7

20

40

Phaser

7

35

12

1

30

5

30

35

Heavy Disrupter

8

36

17

1

37

7

50

35

Heavy Phaser

10

54

12

1

55

6

35

45


Torpedo TableTable of Contents This table compares the ten different torpedoes available to the Echo Cluster. Note that the tech level is NOT the level your starbase needs to be able to build the weapon. Rather it is the tech level host uses to calculate the number of mines created by a torpedo type. (The same is true of the Beam Table, below.) In the original spreadsheet extra calculation columns are added. The user inputs a number into a cell. The program then calculates the number of mines and the radius of the minefield created. Please observe that the most cost-effective mine laying torpedo is the Mark 4 at 0.36 mines/megacredit but it only creates 36 mines per torp. The Mark 7 is second at just 0.44 mines/MC. For this author, the early game mine layer is the Mark 4 and the Mark 7 is the torpedo of choice. But be careful of falling into a rut! Mix in a few other types when you get opportunity and keep your opponents guessing!

Name

Tech

Mines

MC/Tube

MC/Torp

Damage

Kill

Mark 1

1,00

1,00

1,00

1

5

4

Proton

2,00

4,00

4,00

2

8

6

Mark 2

3,00

9,00

4,00

5

10

3

Gamma Bombs

3,00

16,00

6,00

10

2

15

Mark 3

4,00

25,00

5,00

12

15

9

Mark 4

5,00

36,00

20,00

13

30

13

Mark 5

6,00

49,00

57,00

31

35

17

Mark 6

7,00

64,00

100,00

35

40

23

Mark 7

8,00

81,00

120,00

36

48

25

Mark 8

10,00

100,00

190,00

54

55

35


Name

MC/mine

Min/100mine

MC/kill

MC/dmg

Trit

Dur

Moly

Mark 1

1,00

100,00

0,25

0,2

1

1

0

Proton

0,50

25,00

0,33

0,25

1

0

0

Mark 2

0,56

11,11

1,67

0,5

1

4

0

Gamma B.

0,63

6,25

0,67

5

1

3

1

Mark 3

0,48

4,00

1,33

0,8

1

1

5

Mark 4

0,36

2,78

1,00

0,43

1

4

1

Mark 5

0,63

2,04

1,82

0,89

1

7

14

Mark 6

0,55

1,56

1,52

0,88

1

2

7

Mark 7

0,44

1,23

1,44

0,75

1

3

8

Mark 8

0,54

1,00

1,54

0,98

1

1

9

Best value/MC: Mark 4 torps
Best value/Min: Mark 8 torps Mines Laid = # torps * (torp position)^2
Mines Swept = # beams * (beam position)^2 * mine sweep rate Mine Field Radius = sqrt(# mines)
NOTE: The formula for laying/sweeping mines is based on the POSITION of the type of torp, not the actual tech of the torp e.g. Mark 7 (tech 8, pos 9) gives 9^2 = 81 mines, not 8^2 = 64 mines

Mine TableTable of Contents This table shows the number of torpedo's required to create a field of a certain diameter

Diameter

# of mines



Mk2







of field

deployed

Mk1

Prot

Gam

Mk3

Mk4

Mk5

Mk6

Mk7

Mk8

10

25

25

6

3

2

1

-

-

-

-

20

100

100

25

11

6

4

3

2

2

1

30

225

225

56

25

14

9

6

5

4

2

40

400

400

100

44

25

16

11

8

6

4

50

625

625

156

74

39

25

17

13

10

6

60

900

900

225

100

56

36

25

18

14

9

70

1225

1225

306

136

77

49

34

25

19

12

80

1600

1600

400

177

100

64

44

33

25

16

90

2025

2025

506

225

127

81

56

41

32

20

100

2500

2500

625

277

156

100

69

51

39

25

The table shows the number of mines that have to be deployed per light-year radius.

Light-year radius

Number of Mines


Light-year radius

Number of Mines


Light-year radius

Number of Mines


Light-year radius

Number of Mines


Light-year radius

Number of Mines















1

1


31

961


61

3721


91

8281


121

14641

2

4


32

1024


62

3844


92

8464


122

14884

3

9


33

1089


63

3969


93

8649


123

15129

4

16


34

1156


64

4096


94

8836


124

15376

5

25


35

1225


65

4225


95

9025


125

15625

6

36


36

1296


66

4356


96

9216


126

15876

7

49


37

1369


67

4489


97

9409


127

16129

8

64


38

1444


68

4624


98

9604


128

16384

9

81


39

1521


69

4761


99

9801


129

16641

10

100


40

1600


70

4900


100

10000


130

16900

11

121


41

1681


71

5041


101

10201


131

17161

12

144


42

1764


72

5184


102

10404


132

17424

13

169


43

1849


73

5329


103

10609


133

17689

14

196


44

1936


74

5476


104

10816


134

17956

15

225


45

2025


75

5625


105

11025


135

18225

16

256


46

2116


76

5776


106

11236


136